|
Nuen Hyun
Registered User
Join date: 12 Apr 2007
Posts: 14
|
04-12-2007 10:23
As simple as this may sound, and with everyone asking about doors, I need to know how to make a doorway to PUT a door. I suspect someone will say I need more then one prim to make it. But with all this technology, is there no way to make a hole in a single prim for doorway? I know you can make a prim hollow, but that puts the doorway in middle of prim. One post I read said you can make a single prim house using a hollow cube and then went on to say "..just don't close it all off". So how does one create a prim and cutout a part for a doorway?
Thank you for any help. Even if it is to say where I can find this information.
|
|
Deanna Trollop
BZ Enterprises
Join date: 30 Jan 2006
Posts: 671
|
04-12-2007 12:25
From: Nuen Hyun One post I read said you can make a single prim house using a hollow cube and then went on to say "..just don't close it all off". So how does one create a prim and cutout a part for a doorway? This can be done, so long as you don't mind a house no larger than 10x10, and the doorway against one corner. Build a box, hollow it, then adjust the B or E Path Cut to make an opening for the door. Note that the cutout will run the full height of the walls, so if you want your doorway shorter, you'll have to add another box prim to fill in the section of wall above it. And of course you'll probably want at least another prim for the roof, so realistically, you're looking at 3 prims, minimum... 4 if you want a door to fill the doorway. 
|
|
Renee Roundfield
Registered User
Join date: 10 Mar 2006
Posts: 278
|
04-12-2007 12:38
My personal best is a 2 prim, three story home. No doors, must teleport. My most house-like is a 2 story, 4 prim home including the door. And I could make the door another way come. come to think of it... If you'd like to see them, IM me in game this evening. I "live" in a 6 prim house.
|
|
Nuen Hyun
Registered User
Join date: 12 Apr 2007
Posts: 14
|
04-13-2007 10:28
Thanks for the information. I guess windows are made the same way? I suppose ONE window could be made by hollowing a bit of a wall.
I might take you up on a visit Renee.
|
|
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
|
04-13-2007 12:09
In general, if you want good looking windows and doors, you use more prims. There are cheats you can do to use fewer, but you're always sacrificing some flexibility or quality to do it.
It is certainly possible to do a window with no hole in the wall at all. Just use an alpha-mapped transparent texture on both sides, that has a window on it. Problem with that is, any time you have two alpha-mapped textures in the same line of sight, they fight with each other. The sort order is usually wrong, and it looks like there are holes in the wall or like the texture that should be behind the other is in front.
Good buildings will generally use more prims and use a non-alpha texture on the walls, using a window prim that has an alpha texture just for the window itself. This eliminates all the aplha sorting glitches in the walls.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
|