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How are we supposed to apply textures to transparent objects now?

Aaron Levy
Medicated Lately?
Join date: 3 Jun 2004
Posts: 2,147
07-17-2004 11:24
With the latest ... "fix"... how dragging and dropping a texture now passes through transparent objects...

How in the hell do we drag and drop a texture on a transparent object, like when we only want one side to have a texture?!?!?!

If I ever wanted a texture on just one side of a transparent object, I would apply a 100% texture to the whole thing, and then drag-and-drop the texture I wanted on the one face. Now I can't do that because the texture goes through the object to whatever's behind it.

How do I apply a texture to one side of a prim now without have to use a script!?!?!
Cray Levy
Member
Join date: 7 Jul 2004
Posts: 33
07-17-2004 11:28
Edit object, "Select Texture", click on side(s) you want to change, ...
Buck Weaver
Unsolicited Onterator
Join date: 18 May 2003
Posts: 251
07-17-2004 11:41
I posed a similar question in this thread:

/invalid_link.html

What I am doing is making the entire object alpha and then making each face, that I want to apply a new (mostly transparent) texture to, blank. That way it prevents your new texture from passing through.

I do not see the advantage to this new "feature".
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
07-17-2004 15:30
I don't see the advantage either, but i also don't see what the big deal is. You can still use "Select Texture", just like always. I might be biased though since most of my builds are not exactly simple, so I end up using "Select Texture" 99.99% of the time anyway. I almost never use drag & drop.