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Couple of dumb questions re some sculpt issues..

Da5id Weatherwax
Registered User
Join date: 17 Dec 2007
Posts: 90
01-07-2008 12:48
1: If I export a sculpt with all hard edges from wings3d at low resolution - orginal was a 16x16 grid, exported as a 16x16 map - then scale the resulting bitmap x2 with no interpolation when uploaded (lossless comp enabled) I should have a 33x33 mesh with all vertices doubled and therefore keeping its sharp edges, right?

2: When I link a sculpt or two into a multi-prim object it looks fine.. when I take the resulting linked object into my inventory and try to rez it again its a disaster - at best all my lovely straight lines go wavy and melted, at worst its a heap of decomposing junk. Whats going wrong here? Is there an issue with linking sculpts with other prims?
Okiphia Anatine
Okiphia Rayna
Join date: 22 Nov 2007
Posts: 454
01-07-2008 15:18
From: Da5id Weatherwax
1: If I export a sculpt with all hard edges from wings3d at low resolution - orginal was a 16x16 grid, exported as a 16x16 map - then scale the resulting bitmap x2 with no interpolation when uploaded (lossless comp enabled) I should have a 33x33 mesh with all vertices doubled and therefore keeping its sharp edges, right?

In theory, yes I believe.. but not sure how SL will handle it honestly.. should work fine though! And I believe you mean 32x32 unless I'm being odd again
From: someone

2: When I link a sculpt or two into a multi-prim object it looks fine.. when I take the resulting linked object into my inventory and try to rez it again its a disaster - at best all my lovely straight lines go wavy and melted, at worst its a heap of decomposing junk. Whats going wrong here? Is there an issue with linking sculpts with other prims?

Its probably the sculpt re-rezzing. As a sculpt rezzes it goes through all LODs, starting at a sphere, then low quality, until it reaches its max quality. A sculpt should look fine after a little bit of time, it may just be taking longer since it is linked.
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