My research into sculpties continues, how they work etc.
I Created SculptyPaint today, next step from my basic sculpt viewer I created 2days ago. For me basicly also to figure out how these sculpts work. And the RGB layers that generates/influences the sculptie.
http://www.xs4all.nl/~elout/sculptpaint/
First of all, I choose a 2D 'paint' approuch.
- Its fast to create / manipulate.
- You dont have to spend hours learning new 3D software, before getting your first test-sculpt working.
- Using smooth drawn 64*64 Red, Green or Blue layers can give nice and smooth sculpts.
- Since the sculpt images are broken down to 64*64 most of the time, its almost a painting level. (Almost makes me feel like drawing the 8*8 sprites or 16*16 sprites in the old days)
- Some people, want perfect clean sculptie object with no bumbs or flaws that can appears the moment they downgrade there massive 3D object into a 64*64. They can check the RGB layers if there is any flaw into it, and adjust it, in case.
This tool for me at the moment is:
- Understanding, how these sculpties work and how they are created / generated.
- Checking available sculpties online, and see how the individual RGB maps look like.
- Creating and manipulation quickly all kinds sculpties.
- Playing around, and saving interresting shapes.
- Work in progress. It just the first early alpha test at the moment.
This tool is not at the moment:
- Creating a face, a text-letter or dolphin I guess. Better do that in a decent 3D package?
Need feedback on:
- Importing the created sculpt maps into 2nd life / Betagrid, do they work? (I dont have access to Betagrid yet, I guess since I`m just 1 week old in 2nd life)
- I think face-normals are important as well when creating a sculpt?! I can generate normals for every triangle, and can warn in case that happens, but didnt implement that yet.
- What`s it called Sculpt, Sculptie, Sculpty?! (I`m a bit wordblind so that wont help as well)
- If you cant run it on ýour machine | bugs, ideas and suggestions.