Brendan Etzel
Registered User
Join date: 22 Jul 2007
Posts: 33
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02-09-2010 04:26
So far I've been making trees with sculpted trunks and cardboard cut crowns. I saw trees with single sculpt crowns, but I am wondering how its done. The crowns look like they have intersected planes but still are a single sculpt.
I took a hollow cylinder and made it into star shape seen from above, but that's not really it. Any tips on how to texture such complex shapes are welcome too. Or am I asking for some trade secrets here? Could anyone point me to some tutorials or tips? I did search the forum for sculpted trees.
Btw I am learning Blender but mainly use Wings3D
Thanks ,
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Masami Kuramoto
Registered User
Join date: 10 Jun 2008
Posts: 17
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02-09-2010 05:20
One thing you need to know about sculpted prims is that zero-sized faces are not rendered. This means you can visually "cut" a sculptie into separate parts simply by scaling down edge loops to a single point. The parts will still be connected, but the connection will be invisible (except in wireframe mode). Combine this with the option of making a 4x256-faces oblong sculptie, and you'll have plenty of ways to model trees and plants.
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