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Lewis Nerd
Nerd by name and nature!
Join date: 9 Oct 2005
Posts: 3,431
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05-17-2006 03:00
Is there any way to get 'low gravity' applied to avatars?
I'm thinking of a space station kind of idea, where the normal ground effects of gravity are perhaps only 10% of regular, so that instead of falling you float towards the ground.
The only way that immediately springs to mind is some kind of 'damping effect' by using a low level 'push' that counteracts most of gravity, but that might have some unwanted side-effects. Would that only work on avatars and not prims, as I don't want my builds to fall apart.
I'm not really familiar with how this might be done, hence the vagueness of my questions. if anyone can suggest anything it would be much appreciated.
Lewis
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Nepenthes Ixchel
Broadly Offended.
Join date: 6 Dec 2005
Posts: 696
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05-17-2006 03:46
I suspect you'd need to make a low-grav attachment, for each avatar. Lots of sensing and pushing and calculating could be done, but would probably cause a lot of load and be really hard to script.
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Cottonteil Muromachi
Abominable
Join date: 2 Mar 2005
Posts: 1,071
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05-17-2006 04:04
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Lightwave Valkyrie
Registered User
Join date: 30 Jan 2004
Posts: 666
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05-17-2006 17:43
llsetbouncy will work on an attachment but the avatar wont have rotation on X or Y axis, you would need a prim to sit on to get full rotation then you could use llapplyimpluse and lltakecontrols to move. -LW
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Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
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05-17-2006 17:59
won't have... ohhh... ya if you mean zero grav where avatars can jump from wall to wall the only option is a sort of vehicle. If you mean mean type low grav hopping then you'd have to use llSetBuoyancy along with some low grav animation overrides.
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Copper Surface
Wandering Carroteer
Join date: 6 Jul 2005
Posts: 157
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05-17-2006 20:36
Dispense with gravity completely! Have all avatars floating around, stuck in position unless they use some sort of mass displacement device to give them some momentum. Firefights would be.. interesting.
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