From: Ronnie Cattaneo
Hi everyone! I hope this is the right place to ask this question.
In First Life I play around with digital art, ranging from digital photography to creating digital art and animated .gifs in Paint Shop Pro.
I'm interested in creating wall art in SL for sale (also for free to say "thanks" for all the freebies I've gotten in my first week in SL).
- How exactly are the wall-art pieces (posters, paintings) in SL created? Do I just create a prim of the right size and shape (say, a large, thin square) and upload my art as a texture and then put the texture on the art?
They were made just as you describe.
From: Ronnie Cattaneo
- If so, is there an ideal size or resolution I should create the original art in on my computer for best effect?
It is best to use 512x512 tga files or smaller (256x256, 128x12

. Do the reduction in your graphics program and sharpen them a bit before uploading to get the best results. Oh, and for a reason upon which I'm not clear, 300 dpi seems to be the best setting. If someone knows why, I'd love to be taught the reason.
From: Ronnie Cattaneo
- I assume I can then, if I wish, create a prim frame around it?
- Do I just then (after setting up a store or renting space in a gallery) offer the whole object for sale or for free?
Oh, complex! Be sure you understand permissions. For art have bought, I have seen mod/no copy/transfer. This keeps your art under reasonable copy control, while allowing the new owner to resize it or resell it. Of course, if you like your sizing, you could make it no-mod/no-copy/transfer which is the reality of most art in real life, for the typical owner.
One thing you should be aware of for the art you display is that people can freely photograph it. A solution to this, but a very unsatisfactory one, is to do this: your for sale art object/painting should be an object within your display object. Then the displayed texture on the object that is selling its contents should be of a lesser resolution. Then set the object that is displaying your art to sell its contents, which should be a no-mod/no-copy/transfererable art object. As you can tell, this means that the art you display for sale is an inferior copy of the original. More annoying is that people can photograph your art in someone's home. However, the creator identity is lost in all these hypothetical photographic thefts of your art. It is your signature, in effect, the creator identity that SL assigns to an object, texture, or clothing. It can be forged, I assume, but not easily for most people.
There is an art community in world which will have some strong opinions on what I've said, which are the views of an art buyer who likes to see the creators of the art she owns be properly compensated for their work.
From: Ronnie Cattaneo
- Do I need to add some kind of a script to make the thing "wall-hangable"? (I would assume if I created 3D sculptures I would not need to do anything special as owners would place the object where they wanted it - but can you place something on a wall?).
No script is needed. Set your object that is for sale to sell a copy. This is done in the General tab of the object edit window. The new owner can rezz your object on a wall, then rotate it as needed and position it with any permission set you give the object.
From: Ronnie Cattaneo
Sorry for so many questions but I am so excited by the possibilities. Thanks in advance for any advice.
Ronnie
Your questions are good ones!