|
Alasdair McMillan
Registered User
Join date: 19 Feb 2007
Posts: 1
|
06-18-2007 05:06
I am still learning how to build basic shapes and terraform. I purchased some land and have planted a prefab castle, etc. on the land. I also bought a prefab dungeon and want to sink it below the castle, so I know that I have to dig out the space and then position the castle back on top. However, a good portion of the dungeon sticks out beyond the foundation of my castle and will be exposed in my front yard. Is there a way to cover it with land? I have thought of just creating a flat piece, like a big sheet of plywood and texturing it with grass to match (as close as possible) that in my yard. Is that the best way to do it, or is there something I am missing? Before I lift my castle, is there a limit to how deep I can dig down in my land (I am on a private island)? And, finally, how do I lift my castle and all its contents in one piece, rather than each section and each bit of furniture? Thanks, this is my first post ever - don't want to waste anyone's time, but I have tried to puzzle this through for a week and am worried that, when I begin on my own, I will seriously mess up my home/land beyond redemption.
|
|
Ed Gobo
ed44's alt
Join date: 20 Jun 2006
Posts: 220
|
06-18-2007 06:46
From: Alasdair McMillan I am still learning how to build basic shapes and terraform. I purchased some land and have planted a prefab castle, etc. on the land. I also bought a prefab dungeon and want to sink it below the castle, so I know that I have to dig out the space and then position the castle back on top. However, a good portion of the dungeon sticks out beyond the foundation of my castle and will be exposed in my front yard. Is there a way to cover it with land? You cannot build totally below ground level. I pi owner may be willing to give you some of the textures he/she has specified for the ground cover. From: someone I have thought of just creating a flat piece, like a big sheet of plywood and texturing it with grass to match (as close as possible) that in my yard. Is that the best way to do it, or is there something I am missing?
You could even attach it to your dungeon. If your pi owner allows it you could use a 20 x 20 megaprim. From: someone Before I lift my castle, is there a limit to how deep I can dig down in my land (I am on a private island)?
Depends on your pi settings. It maybe down to 0 and 100 m up. From: someone And, finally, how do I lift my castle and all its contents in one piece, rather than each section and each bit of furniture?
Somewhere in tools select "Select Only my objects" You may also want to use ctl alt shft D to go to edit mode and then in the Client menu item select "Disable camera constraints". Also see what happens when you press the alt key while dragging your mouse on an object. Try it again for elevation with the ctl key! Put yourself into edit mode, look at your castle from the side, drag a square all around your castle, and you should be able to see the blue arrows to move the whole thing up. From: someone Thanks, this is my first post ever - don't want to waste anyone's time, but I have tried to puzzle this through for a week and am worried that, when I begin on my own, I will seriously mess up my home/land beyond redemption.
Hopefully your items will have copy enabled so you can rez another copy if you muck it up. Be very careful if it is not copy enabled.
|
|
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
|
06-18-2007 07:17
Most private islands use the default +/- 100 M terraform limits, but check the estate settings to see for your area. You can look at the settings even if you're not an estate manager. Most private islands that I have seen use the textures from the Library for terrain, though it would probably help to ask the owner which ones specificly they used. You'll need to use prims of some sort to cover the gap over the exposed parts of the excavation. Texturing them the same as the terrain texture for your parcel will get pretty close, but will either be dead flat or a series of rounded humps (if you use flattened spheres or cylanders rather than box prims. It also might not exactly matci in certain lighting conditions. Here's a thought. You have a castle? How about covering the gap around the castle with a moat?  You could even get scripted, swimmable water and go swimming in your moat.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
|
|
Lee Ponzu
What Would Steve Do?
Join date: 28 Jun 2006
Posts: 1,770
|
06-18-2007 07:31
Another dungeon trick is to put it high in the sky. Only access is by teleport.
You can make a dungeon door on the ground, leading down into the bowels of the earth. Put the teleport script in the door. When a user touches the door, TP to the apparent other side of the door.
Dungeons deep under water are also effective, because it makes them dark and spooky. If you can't see the surface of the water, you will forget that is where you are.
|
|
Lyn Mimistrobell
(waiting)
Join date: 11 Jan 2007
Posts: 179
|
06-20-2007 07:28
Ceera's moat sounds like a good idea, personally I used grass-textured-prims (a moat wouldn't suit our case).
My land owner was kind enough to tell me which texture he used and what scale it was (in our case 1/12 or 0.833, but I used .1 repeats per meter which works perfectly)
Lyn
|
|
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
|
06-20-2007 13:01
Most of the default ground textures are available in your default library, just texture a 20x20x.5 Mega Prim or 10x10x.5 prim and away you go.
_____________________
Level 38 Builder [Roo Clan]
Free Waterside & Roadside Vehicle Rez Platform, Desire (88, 17, 107)
Avatars & Roadside Seaview shops and vendorspace for rent, $2.00/prim/week, Desire (175,48,107)
|