Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Prims underground, now what?

Kyllikk Smirnov
Registered User
Join date: 4 Oct 2006
Posts: 3
10-18-2006 09:24
I'm new at building, and while setting the Z axis I've accidentally placed a floor prim underneath the ground on my property and am now unable to select it to move it where I want it! What in the world do I do with this? Thanks!
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
10-18-2006 09:38
Look down at the area of ground where the prims are. Drag-select, and you'll see a yellow rectangle appear. As that rectangle surrounds most of any of the underground prims, they will become selected. Then you can move them.

You can also activate debug and turn off the surface patch. That will make the terrain appear to vanish, allowing you to see and click on any inadvetrently burried items.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Trevor Langdon
Second Life Resident
Join date: 20 Oct 2004
Posts: 149
10-18-2006 09:46
Kyllikk--

For the second option mentioned by Ceera, you would do the following:

1) Activate the Debug menus (to show the Client menu) (Ctrl-Alt-D)
2) Uncheck the SurfacePatch option (Client | Rendering | Types | SurfacePatch)

That should let you see/edit your floor prim.

Then once you have moved it up above ground (recheck the Render Ground option).
Troy Vogel
Marginal Prof. of ZOMG!
Join date: 16 Aug 2004
Posts: 478
10-18-2006 14:57
While we are talking about lost prims... let's also discuss the opposite of what our friend is suffering from. Prims getting lost up in the sky.

Most new users might not know that if you end up with a typo in your Z field and say put in 3000 instead of 30 the object will fly up into the sky -- not to 3000 but to 768 meters. Is it 768 or 738 I forget -- somewhere around there.

How do you get it back? You have to fly up there to get it.

How do you fly up there? Look for the "feather" freebie or any other type of gravity free flight device such as jetpacks and such.

TRoy
_____________________
Kyllikk Smirnov
Registered User
Join date: 4 Oct 2006
Posts: 3
10-18-2006 20:31
thank you all MASSIVELY for this, it was driving me insane!!
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
10-19-2006 08:35
To address Troy's very good point, the easiest way to check the area above your parcel for prims lost in the sky, as well as for other people's sky-builds that may be encroaching on your land, is to ride a prim up and take a look around.

Simple method:

Rez a cube. Sit on it. Focus camera on yourself. Edit the cube and add 50 M to the Z value for position. You will rid the prim as it goes to the new altitude. Look around, clicking on any prims that you find in your search. Collect what's yours (Take), and eliminate any junk belonging to others IF you are certain it is over your land. (Return or Delete). Repeat until you get to 768 Meters. (You can't return or delete it if it is not yours and is not over land you own, unless it belongs to someone who has given you edit rights on their stuff.)

Better method:

Place a bright red cylinder set to full bright at each corner of your parcel, and the mid-points of each edge, if it's a large parcel. Link them if you can, or just multi-select them otherwise. Now repeat the steps in the simple method, but make sure you send the boundry markers up to the next altitude ahead of you. This will give you a reference while up in the sky, so you can see where the edges of your parcel really are!

I did this over one client's parcel, and located no less than 350 prims belonging to other people, including a full-blown skybox home, all of which were entirely over her land! She didn't know any of it was there - just that she seemed to be running low on prims, and couldn't account for where they all were.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Markubis Brentano
Hi...YAH!!
Join date: 15 Apr 2006
Posts: 836
10-19-2006 09:18
wings are cheap...get some wings....they're more fun anyways :-)


If you want to check your property for other peoples prims that don't belong to you, click on "about land" and select "objects"
...then select "update" and it will show all of the objects on your property and who they belong to....if you find someones name in the list that you don't know, cliclk on the name and "return" objects.



As for finding stuff buried, the 2nd post was the way I do it...right click on any object near you and select "edit"...you can then drag select the area that you think the object is buried. Once you find it, change the z position and you're done. :-) It helps to be looking directly down on the area in question.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
10-19-2006 09:33
One caution about returning "other people's content" that you find in the About Land > Objects list and returning items from there. Make sure you know what it is, first!

One of my clients did that, in a nicely landscaped large parcel. And she wound up returning the upper third of a lovely set of waterfalls that had been built prior to her obtaining the parcel, and which had somehow not been transferred to her ownership. The bottom 2/3 still belonged to her, and were fine, but the upper third of her beautiful waterfalls vanished!
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Markubis Brentano
Hi...YAH!!
Join date: 15 Apr 2006
Posts: 836
10-19-2006 11:24
OOO....good point!

I should have mentioned that after you update the list of object owners, you can click on each owners name and ALL of the objects that are owned by that person will be highlighted on your property. You can then visibly verify what those objects are and deal with them accordingly.

I sometimes find odd names on my property object list and when I highlight the name, I will find that it's some sort of bullet or misplaced prim laying off in one corner of my property. Hard to find if you didn't highlight it.

yeah, bullets are found more often these days....*sigh*
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
10-19-2006 14:20
One thing that won't highlight if you select its owner in the "about land > objects" list is any sort of Linden Plants. As a sim designer, this is a royal pain, because it is very difficult to ensure that you have transferred all the pieces of a complex landscaping job to the parcel owner. I have hunted for hours sometimes, trying to locate that one last flower or shrub that I failed to transfer to the land owner!
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Shirley Marquez
Ethical SLut
Join date: 28 Oct 2005
Posts: 788
10-20-2006 11:21
From: Markubis Brentano
wings are cheap...get some wings....they're more fun anyways :-)


Not all wings act as flight enhancers, though; some are purely decorative.

There are free flight enhancement devices available, including the Flight Feather that you can buy for L$0 on Help Island. (Didn't visit Help Island? Shame on you :)
TJ Ay
Registered User
Join date: 4 Sep 2006
Posts: 12
Flying is easy
10-23-2006 08:01
OK, there are free tools available.
- VIXENS Island (kinda Mall) has a robot, which gives you TES Flight Ring for free if you talk nicely to him (sometimes you need to go there twice)
- Multigadget (isn't free i know) allows you to fly higher.
- Try some Sky-Diving ventures, they might have something which helps you with flying high.

TJ