Hi Leban. I have good news and bad news. The good news is that one of the LibSL guys was kind enough to write a patched version of importprimscript for me a few weeks ago, and it worked just great. The bad news is it seems to be broken again, as of this week's server upgrade. It uploads the textures just fine, but it won't rez the prims anymore. All I get now is a "timed out waiting for _____ to rez" error on each and every one. SUCK!
I do have an emergency work-around, though. Here's what I've been doing the past few days for sculpt projects that I can't put off until later:
1. Use importprimscript.exe to upload the sculpt maps.
2. Use Qlab Assembler to generate the prims. They end up in the wrong places, but they are at least sized and rotated correctly.
3. Move the parts into place by hand.
It's a tedious process, but it's the only viable solution I've been able to come up with. For relatively simple multi-sculpty models, it's not too bad. But I probably wouldn't recommend it for anything too complicated. It is a PITA, and it obviously gets worse the more complex the project.
I have left a message for my LibSL buddy. (I'm hesitant to say his name here without first getting his permission, lest he end up with a hundred people hounding him for a fix.) If and when he's able to fix the problem, I'll post a link to a working version of importprimscript. Or if some other talented generous programmer out there wants to tackle it, that would be great too.
Nice work on that wolf's head, by the way. I'm impressed.

If you want a critique, my only word of caution would be that it looks a little isoparm-heavy for a sculpty-friendly model, but I think it will probably work out. It appears that most of your isoparms are not actually adding detail, just going with the flow, so it will probably be alright. You might want to consider redoing it with 16x15's though.