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Sorako Lightworker
Registered User
Join date: 13 Dec 2005
Posts: 30
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07-31-2006 07:09
Hello,
I'm not sure how to phrase my question, so I'll tell you what I'm trying to do. I'm trying to make a flexible lion tail (bear in mind I'm very amatuer at building XD). I've made the two parts, the tail and the fluff, both out of prims. The thing I'm having trouble with is attatching the fluffy part to the end so that they move together, if that makes sense - with the fluffy bit secured on the end and not randomly floating around on it's own.
Any help would be greatly appreciated. Thank you ^^
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nand Nerd
Flexi Fanatic
Join date: 4 Oct 2005
Posts: 427
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07-31-2006 07:20
Unfortunately it isn't possible to have a prim follow the motion of a flexible path prim. The issue is that the motion you see is client-based and varies from client to client (viewer). The simulator does not calculate the positions for the flexible end, it simply passes on the settings to the client. Something which may help is looking at the video of Beatfox's flexible tail in the Machinima thread here. Beatfox also describes his tail in the same thread which is made of two prims with identical flexible path properties and equal lengths with the fixed ends both in the same positions. For further information on Flexi-prims see /16/1a/100115/1.html
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www.nandnerd.info http://ordinalmalaprop.com/forum - Ordinal Malaprop's Scripting Forum
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Sorako Lightworker
Registered User
Join date: 13 Dec 2005
Posts: 30
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07-31-2006 07:33
Thank you very much indeed ^^
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