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Ima Stradling
Registered User
Join date: 28 Jan 2007
Posts: 4
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08-22-2007 22:36
I've been thinking, This is more of a poll than really informative. For you builders, Would you like to see something like then Maxtrix's Construct? that is, an offline place that is still "in game" where you could build, script do most everything as in game, except interact. Then you upload into the game.
I suppose this would cost (just like sounds, textures, animations). I suppose the game would have to keep track of what you've uploaded (i.e. you have $L10 for the mass of linked prims, $L 10 for the texture (if you didn't already have it) then sha-boom, sha-boom A goose!
This would be good for people who like to build, and/or people who can't get online all the time, or for the eight hours it may take to perfect something.
So. What do you say? Yay or nay [edit]
I suppose that there would be a need to keep a copy of your avatar in this seperate program, so that you could actually DO things offline.
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Jamay Greene
Registered User
Join date: 2 Jan 2007
Posts: 75
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08-23-2007 02:43
I would not say that its a bad idea...but it does sound like an enormous project and I dont believe that the payoff would be worth the effort. Perhaps if/when the server code is open sourced something like this would be practical.
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misty Heyse
Registered User
Join date: 5 May 2006
Posts: 3
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08-23-2007 05:04
sounds like a great idea  Especially if you can improve on the building controls to give us things like group re size in one axis and have the ability to make sculpties in the system in a simple process like wings
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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08-23-2007 06:43
See also: http://www.opensimulator.org/
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Parker McTeague
dubious
Join date: 28 Sep 2004
Posts: 198
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08-24-2007 13:45
an offline sandbox would be quite useful, i think. low lag means less building bugs, which can be very frustrating. (prim drift, random rotations, changes not "taking" etc.).
but on the other hand for LL it means less demand for land which is what lines the coffers.
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Elmore Philbin
www.philelmore.com
Join date: 12 May 2007
Posts: 73
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08-24-2007 13:48
By definition, since you have to go online to get to such a grid, wouldn't an online offline simulator be an impossibility?
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Ima Stradling
Registered User
Join date: 28 Jan 2007
Posts: 4
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Let me clarify.
08-24-2007 23:04
I do suppose that it would be quite the project. However - in my imagination - it would be, something like "THE SIMS" builder. A seperate program, but attached. Thus the need to not be online.
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Ima Stradling
Registered User
Join date: 28 Jan 2007
Posts: 4
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08-24-2007 23:13
From: Parker McTeague an offline sandbox would be quite useful, i think. low lag means less building bugs, which can be very frustrating. (prim drift, random rotations, changes not "taking" etc.).
but on the other hand for LL it means less demand for land which is what lines the coffers. Not necessarily. Yes, there will be less need for sandboxes. HOWEVER, If more people are building that will mean; A) more charging for uploading. B) If I make a sculpture that is 698 prims (just a random number) and upload it. Only the people who Have land could even think about placing it somewhere, I would need land that could handle displaying it, and C) It could actually save on server maintenance if people aren't constantly creating and deleting prims at random. I'm not a tech, but I'd like to think that Less random little activities = less exploding servers. (because people having to relog every five minutes when they build tends to make people less inclined to play) but I could be wrong
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Zen Zeddmore
3dprinter Enthusiast
Join date: 31 Jul 2006
Posts: 604
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08-25-2007 07:52
@Ima, Yes for those and a 1000 other reasons.
Not the least of which will be the QUALITY of builds.
As one very frustrated builder I become less inclined over the course of crashes and bounce etc etc. to invest huge ammouts of time into tweeking this creation to perfection.
--long live the grid--
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