.0005 adjustments
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Lucas Sion
Registered User
Join date: 25 Aug 2005
Posts: 16
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10-31-2005 18:01
Ok maybe someone has figured this out and can help me. I am building a house, a mansion really. and I have made my walls with a .2 thickness and 9.7 height and varying widths. I am entering in the coordinates of each wall manually and getting pretty quick at it. I still have seams between some, not all of my walls. I zoomed in on an intersection to see if possibly my math was off and it wasn't. The wall looked to be off position from the other, it wasn't .001 off because that was too much of a move. I played with repeats on my wall, .02H which looked perfect but when I put the wall back I still had seams. and not all the walls are like this, just one or two sections. I even deleted those sections and rebuilt them, still seams.
Is there any way to move by .0005? anyone know if lindens are developing this???
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Seifert Surface
Mathematician
Join date: 14 Jun 2005
Posts: 912
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10-31-2005 18:36
You can get more precision using scripts for your positions, but at some point the seams will always be there.
If you have things that are rotated, then when the graphics engine rotates things into place, it does so using rotations that have float precision (I'm guessing, but I would be very surprised if this wasn't true). So inaccuracies can be introduced even if the input data is mathematically precise.
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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10-31-2005 18:42
Hmm, looks like yet another nerf to precision in 1.7. It used to be we could type in decimals much longer than just 3 for location and size. Now everthing gets rounded. I don't even want to know how many of my builds must now be broken because of this. Rage building... Skin turning green... Hulk want to smash Linden Lab!
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Lucas Sion
Registered User
Join date: 25 Aug 2005
Posts: 16
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rounded???
10-31-2005 18:44
That makes sense, because I tried to move it by .0005 and it moved it by .001 instead, but actually it didn't move at all. Weird, I don't like it. Math should rule in building in this game!!!
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Alain Talamasca
Levelheaded Nutcase
Join date: 21 Sep 2005
Posts: 393
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10-31-2005 19:37
From: Lucas Sion That makes sense, because I tried to move it by .0005 and it moved it by .001 instead, but actually it didn't move at all. Weird, I don't like it. Math should rule in building in this game!!! It DOES rule... It's just Discrete Math, not Continuous. 
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Kenzington Fairlight
Surrogate
Join date: 9 Jun 2003
Posts: 139
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2 + 2 = 3.9999999999999
11-01-2005 07:39
My suggestion, as much to the contrary of how i feel this game should be, is to zoom in as close as you can (luckily something that works better with 1.7 now) and manually fix your seams. The numbers are never going to be consistent in building. I relied completely on numbers for the first year i was in SL, but around version 1.4 it just became a crap shoot. Where i used to be able to easily build completely seamless builds i was now...well...doing the opposite. I finally figured out that the further you zoom in with your camera the more precise your movements will become. Precise enough to fix these little seams. It IS a hastle and it should NOT be the fix...but it works and it is.
You can also just try brute forcing the correct values in (something that works better on rotations). Say you want something at 45.001 but it's going to 45.0005 try putting 45.00100000. It'd dodgy and not too reliable, but it has fixed a few things for me in the past.
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Lucas Sion
Registered User
Join date: 25 Aug 2005
Posts: 16
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.0005
11-08-2005 14:30
Well I still get the differences to the positions by .0005 so I put it in the SL Vote, spend your votes for this and maybe LL will do something about it
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Zapoteth Zaius
Is back
Join date: 14 Feb 2004
Posts: 5,634
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11-08-2005 14:32
Just hang a picture over it, no one'll notice..
In all seriousness its extemely hard to not get seams..
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