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Blender Sculptie tutorials

Brayden Brock
Registered User
Join date: 13 Jun 2006
Posts: 22
09-14-2007 19:14
Okay I know this has been asked a hundred times but what’s one more. I’ve been trying to make sculpties in blender. I was wondering if there is a list of blender sculptie tutorials. I found two, but can find no more.I was hoping someone could point me to a list or add your own.

http://iramblesorry.blogspot.com/2007/05/how-i-learned-to-stop-worrying-and-love_28.html

http://amandalevitsky.googlepages.com/sculptedprims


Thankx
Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
09-15-2007 02:24
Get the scripts from /8/60/203571/1.html

http://dominodesigns.info/downloads/tutorials/blender/using_multires.swf

I'm not making anything specific in this one. Just a quick demonstation of how I make a sculptie with full control over how it looks at different LOD levels

http://dominodesigns.info/downloads/tutorials/blender/steps.swf

This shows how to make steps to sit on a ramp.

http://dominodesigns.info/downloads/tutorials/blender/wheels_of_time.swf

This one will leave you wishing it was 6 mins and not 5. If you want to see how the finished sculptie looks you'll need to have a go. Just finish squaring off the UV map and bake the sculptie

The next one is the first video I did to demo the scripts, no keystrokes shown and it's out of date with the scripts. It's still useful until I do an updated version (after I add a few more things to EAC Unwrap). To get the results shown in the video, where I use "Planar Unwrap" you should use "EAC Unwrap" and set the Axis to 1 for Y.

http://dominodesigns.info/downloads/tutorials/blender/sculpting_suzanne.swf
Miles Beck
MilesBeck.com
Join date: 20 Mar 2007
Posts: 537
Classes and notecards
09-15-2007 09:51
whyroc Slade has been giving classes on Blender the past few weeks. Also, his basic steps are summarized in a series of notecards. If you send him a request via IM, he'll probably be happy to send the notecards to you or give you an LM to the location where you can get them.
Brayden Brock
Registered User
Join date: 13 Jun 2006
Posts: 22
09-17-2007 17:10
Thanks Domino, the tut is great :)
Wilhelm Neumann
Runs with Crayons
Join date: 20 Apr 2006
Posts: 2,204
09-17-2007 23:28
I'm glad to see the blender stuff getting more prevalent mainly because after using it I dont see the point in buying something in this case its not that hard to learn and it does a very good job. Its more then beyond extremely adequate for use with SL. Its not like the "gimp of 3D" (gimp being the photoshop replacement that is free which is aweful blender I dont find to be aweful at all..)

Anyhow thanks for the info any added education that's around helps a lot :)
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CoyoteAngel Dimsum
Registered User
Join date: 26 Mar 2006
Posts: 124
09-18-2007 17:33
I used the Wheels tutorial to create this. The texture was made in Photoshop based on the Blender baked occlusion map. Thank you!





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Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
09-19-2007 01:16
From: CoyoteAngel Dimsum
I used the Wheels tutorial to create this. The texture was made in Photoshop based on the Blender baked occlusion map. Thank you!


I thought you had deserted to Carrara, welcome back!

You can make your texture more resource friendly by only keeping a slice of it and using repeats. 1/8th with 8 repeats should be plenty :)
Zen Zeddmore
3dprinter Enthusiast
Join date: 31 Jul 2006
Posts: 604
09-19-2007 04:07
What an excellent observer you are Dominos! 2 points.
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whyroc Slade
Sculpted and Blended
Join date: 23 Feb 2007
Posts: 315
09-20-2007 08:02
From: Miles Beck
whyroc Slade has been giving classes on Blender the past few weeks. Also, his basic steps are summarized in a series of notecards. If you send him a request via IM, he'll probably be happy to send the notecards to you or give you an LM to the location where you can get them.


Thanks for the plug Miles !!

I have posted my course notes here,

http://www.in2orbit.net/

they really are nothing totally new, repeating alot of what has been written in the wiki links but what the hey, hopefully it will help:

In the near future I plan to add more on modeling techniques and texture baking which should be of interest to all you blenderized.. stay tuned;)

Please let me know if there are any problems with the site, anyone is welcome to join my group in world - 'whyroc's friends' for notices of upcoming events.



-whyroc
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CoyoteAngel Dimsum
Registered User
Join date: 26 Mar 2006
Posts: 124
09-20-2007 10:06
From: Domino Marama
I thought you had deserted to Carrara, welcome back!

You can make your texture more resource friendly by only keeping a slice of it and using repeats. 1/8th with 8 repeats should be plenty :)


But I love Blender. It won't hurt you, it's just a pod. Go ahead and click on it. It won't hurt you. :-)

I'm using Carrara for some rendering stuff since the texturing and painting in Blender is, so far, beyond my capacity for frustration. I'm really used to the Photoshop/Illustrator just-draw-on-a-canvas model, and the tools in Blender seem be primitive or non-existent in that regard.

The tire texture isn't a production texture! Really! It was just stuff quickly painted over the Blender-generated occlusion texture, which is the easiest way I've found to make textures for objects with a lot of symmetry. IRL I'd generate 3 different resolutions of the texture.

At this point, in all honesty, my chief problem with sculpties, other than weird jagged bits, is figuring out how to paint and export a texture for them.
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Be sure to visit Ordinal Malaprop's scripting forum:
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CoyoteAngel Dimsum
Registered User
Join date: 26 Mar 2006
Posts: 124
09-20-2007 10:33
What grid settings (Spacing/Lines/Divisions) do you use? I'm assuming it would be helpful to have vertices snap to the nearest 32x32 point, or am I laboring under yet another delusional understanding of sculpties?
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Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
09-20-2007 12:09
From: CoyoteAngel Dimsum
What grid settings (Spacing/Lines/Divisions) do you use? I'm assuming it would be helpful to have vertices snap to the nearest 32x32 point, or am I laboring under yet another delusional understanding of sculpties?


There's two places where aligning to a grid can be useful.

Because we only have 256 steps in each dimension, you can end up with odd "rounding errors" with free form modelling. If I need to correct the sculptie in 3D space for this I size to 2.55 blender units in each dimension and snap to a 0.1 grid.

The other place is on the UV map itself. This is where aligning to the 32 x 32 points is useful as it helps make sure the sculptie edges can fold where the model does. I've made a template to help with this.

http://dominodesigns.info/images/sculptie_grid.png

This also has the LOD levels color coded with red being lowest, green next, then blue, then grey. The UV points should be at the bottom left of each square, the black and white pixels mark the point. You should align the UV points where the black and white pixels touch for best results. The yellow squares represent the poles on a sphere sculptie and the lighter edge helps show where the seams are.

From: CoyoteAngel Dimsum
At this point, in all honesty, my chief problem with sculpties, other than weird jagged bits, is figuring out how to paint and export a texture for them.


Weird jagged bits are most likely caused by not aligning the UV map correctly. It's not really obvious in the videos that I'm doing this alignment. Load the grid above into the UV Image for your sculptie and it should be obvious where a line isn't aligned properly. At it's worse this would give a sawtooth edge rather than the straight line you modeled.

I'm trying to think of a project that mixes normal prims, sculpties and various forms of texturing that I can do a proper tutorial around. At the moment I'm leaning towards doing a car as that covers a lot of ground in deciding what type of prims to use, working from blueprints during the modeling, baked and drawn textures including decals and bump maps.

It's too much to cover in a 5 min over the shoulder video or even a forum post. I'm planning on doing a mostly text and image tutorial to explain the concepts with short videos to see each stage done.
Miles Beck
MilesBeck.com
Join date: 20 Mar 2007
Posts: 537
Tutorial
09-20-2007 12:52
From: Domino Marama
I'm trying to think of a project that mixes normal prims, sculpties and various forms of texturing that I can do a proper tutorial around.


Looking forward to it!
Ber Quan
Registered User
Join date: 3 Sep 2008
Posts: 3
excellent tutorials
10-04-2008 00:14
Hi there,
just found a great series of video tutorials based on Domino Marama's scripts
video + text and excellent explanations using the latest 2.46 and 2.47 versions of Blender.
tried them and love them: http://blog.machinimatrix.org/
enjoy
Nalates Urriah
D'ni Refugee
Join date: 11 Mar 2008
Posts: 113
10-04-2008 09:33
Thanks Ber. I was surprised Giaca's tutorial had not been linked to until your post. As strange as machinima first seems (at least it did to me) these are great tutorials and they are updated as things change.

Definitly look at: http://blog.machinimatrix.org/
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