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ShapeShop - freeware and VERY easy for sculpt

Animations Pfeffer
Registered User
Join date: 29 Jul 2007
Posts: 99
08-08-2007 13:05
I found this on the web. Its REALLY easy (watch the youtube movie on their page and will be surprised!)

http://www.shapeshop3d.com/

"ShapeShop is a new 3D modeling and design tool with a fun, easy-to-learn interface. Sketch-based shape creation and editing tools make it simple to quickly translate your ideas into a 3D shape, and drag-and-drop decal compositing makes texturing simple. Best of all, ShapeShop is free!"

Im testing it and its wornderfull for begginers and people that want to easily make some 3D stuff.

Im not making SPAM, since i have no connection with developers or the product, just sharing something that i found and i guess could be very usefull to a lot of SL users.

Enjoy!!
hurly Burleigh
Registered User
Join date: 19 Sep 2005
Posts: 167
08-10-2007 08:22
Thanks for the link this looks like it could be a great tool:) i have downloaded it and will have a play over the weekend.
Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
08-10-2007 08:28
It's neat looking, if imprecise, but does it actually allow for any form of export that can be used to generate a sculpt texture?
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Kallista Olivier
Kallista kreations
Join date: 4 Jan 2007
Posts: 12
08-10-2007 08:40
Seems pretty cool, course, now I have to learn how to draw! LOL. Seriously, tho, thanks for sharing, it might be useful for making sculpties, and if not, its definitely fun to play with.
Michael Bigwig
~VRML Aficionado~
Join date: 5 Dec 2005
Posts: 2,181
08-10-2007 08:53
Wow. I have to check this out. Procedural modeling (ala' SPORE)...this could be fun. Me thinks it's not as easy as the video shows...:) Naturally.
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Thunderclap Morgridge
The sound heard by all
Join date: 30 Sep 2006
Posts: 517
08-10-2007 14:06
"ShapeShop currently exports meshes in the ubiquitous OBJ format, which can be loaded directly into many standard tools. Try using ShapeShop to create a base surfaces, and then load it into ZBrush to paint geometric detail, or Maya and 3DSMax for rendering. You've got nothing to lose - ShapeShop is free!"
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Katryna Jie
Registered User
Join date: 24 Jun 2007
Posts: 187
08-11-2007 06:27
OMG!! Thank you.. that looks great... downloading it now... I've really been bugging to make some sculpties, but can't get my head around the more advanced programs..
Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
08-11-2007 07:09
Ok, I was trying to avoid being Mr. Negativity, but I downloaded it to check it out.

It doesn't produce anything useful for SL. Not all .objs are created equal - the ones this thing creates don't work for the obj>sculpt converter. They don't have a proper UV map. If you force a program to generate a sculpt map from them - say, with the Maya export script - all you get is a black square. Now you could import it into Maya or Blender and build a UV map... but honestly thats about as difficult as making a shape in Maya or Blender to begin with, so why bother?
_____________________
I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
Katryna Jie
Registered User
Join date: 24 Jun 2007
Posts: 187
08-11-2007 14:43
Really??? Hmmm.. what if we import the shape into maya etc. and ask it to generate a scluptie? Does that work, without a proper UV map? Most of the objects I want will work with a single, plain texture anyway.
Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
08-11-2007 15:29
From: Katryna Jie
Really??? Hmmm.. what if we import the shape into maya etc. and ask it to generate a scluptie? Does that work, without a proper UV map? Most of the objects I want will work with a single, plain texture anyway.


Already answered...

From: Reitsuki Kojima
If you force a program to generate a sculpt map from them - say, with the Maya export script - all you get is a black square.


The UV map isn't just the texture, it's also how most programs generate the sculpty.

You've really only got two options, neither good:

1) Use Maya, Wings3D, Blender, or some other program to painstakingly remap the UV map into something usable. Depending on the shape, this may not even be possible to any acceptable extent.

2) Get a sculpt map by one of the other abstract shape "tricks"... like Chip's wrap-object method for 3DSMax.

The only thing is, if you can do either of these two things, you can use the (far better) software to generate a sculpty, with a tiny fraction of the effort you would spend fixing something this program makes.
_____________________
I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.