|
Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
|
10-28-2007 02:07
Is it just me, or do stairs that come from the sculptypaint stairs tool not function properly? I've uploaded the texture (Three seperate ones) but when I try to walk up the stairs, as is the point of course, I just end up... running into a block.
For now I've hidden it by making them phantom and throwing an angled plane into it, but its kinda odd.. is it just me? And is there a way to fix?
|
|
Johan Laurasia
Fully Rezzed
Join date: 31 Oct 2006
Posts: 1,394
|
10-28-2007 02:33
no, your solution is the proper way around the issue. sculpted prims have basic shapes, (prim type box in the stair case), so the server sees it as a box, not the shape you see. LL plans to make sculpted textures more accurate shapewise in the future, but for now, the easiest way around it is do do exactly what you did, make it phantom, and put an invisible inclined plane in place to facilitate climbing.
|
|
Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
|
10-28-2007 03:38
From: Johan Laurasia no, your solution is the proper way around the issue. sculpted prims have basic shapes, (prim type box in the stair case), so the server sees it as a box, not the shape you see. LL plans to make sculpted textures more accurate shapewise in the future, but for now, the easiest way around it is do do exactly what you did, make it phantom, and put an invisible inclined plane in place to facilitate climbing. kk thanks ^^
|
|
DanielFox Abernathy
Registered User
Join date: 20 Oct 2006
Posts: 212
|
10-28-2007 04:34
In fact its a useful technique for regular prim stairs, too. Its a bit jarring somtimes to walk up and down rampless stairs. BumpBumpBump! That said you can actually make a sculpty staircase thats tilted up to the top of its bounding volume such that you can actually walk up it without a collision ramp. Its a bit iffy though, since the bounding volume is actually ovoid, so you tend to slide about. Invisible ramp is your best bet 
|