Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

A question

Randy Mission
Registered User
Join date: 21 Jan 2006
Posts: 1
01-22-2006 12:59
I am trying to make a mirror is there anyway to make the surface look somewhat reflective?
Introvert Petunia
over 2 billion posts
Join date: 11 Sep 2004
Posts: 2,065
01-22-2006 13:10
Nope.

The best you can do is make a material "shiny" which only reflects the sunlight slightly and does not reflect anything near it as a mirror would.

There are some camera tricks that simulate a mirror only for the one player - that is, point my camera at me. I think I saw some of these gadgets for sale at "Bravo Bravo".
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
01-22-2006 13:17
You can make it look shiny, but not actually reflective. Mirrors are beyond SL's technical capability right now.

If all you want is a shine though, first make sure you have shine turned on in your preferences. If it's not already on, you'll need to restart SL after you turn it on. When you come back, get ready to see the world look about 10 times better than it did before. Shine is the one graphics option that makes the single biggest difference out of all of them.

To make an object shine, select the object and then go to the texture tab on the editor. There's a dropdown box with 4 settings for shine: none, low, medium, & high. The different settings change the way sunlight reflects off each surface. High shine will produce a dark silvery appearance, kind of like the surface of shiny sunglasses. Medium & low will display the affect to a lesser degree. Low shine is best for preserving the original coloring of the texture while still shining.

Again though, none of these options allow for reflections of anything besides sunlight. Making an object shiny will not cause it to reflect other objects in any way.
_____________________
.

Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested.
Hunter Stern
Web Weaver
Join date: 7 Oct 2004
Posts: 377
01-22-2006 16:45
you also have the option of making the surface ( lets say a floor) 35% tranparent, then simply add upsidedown duplicates of the objects you want to reflect and place them below the originals.

Devils Moon Sim also employs this illusion

heres a pic of one of my old stores to give you an idea