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Linking Phantom to non Phantom |
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Keiji Talamasca
Registered abUser
Join date: 7 Oct 2005
Posts: 54
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11-17-2005 22:53
I'm not sure if this can be done but i've made an enclosed room...I want to make one of the roof prims phantom so that people can get in and out so far i've tried a phantom script and other things but every time it makes the whole thing phantom. I have no idea how I can do this someone please help....
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Keiji Talamasca / Takashi Resistance
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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11-17-2005 23:09
Can't be done. The physics engine cannot define an object as partly tangible. It's either tangible or intangible (phantom). That having been said, if it's just a room, there's really no need to link everything anyway. It's not like it has to move around. For static objects, linking is little more than a method of organization. Just leave the phantom prim unlinked, and link everything else.
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Keiji Talamasca
Registered abUser
Join date: 7 Oct 2005
Posts: 54
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11-18-2005 00:01
only thing is i'm going to be boxing it for sale...so i'm not sure how that would work.
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Keiji Talamasca / Takashi Resistance
Entrepreneur |
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Pain Pirandello
Registered User
Join date: 26 Oct 2005
Posts: 39
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add a note
11-18-2005 05:53
only thing is i'm going to be boxing it for sale...so i'm not sure how that would work. Just put a note in the box telling them how to put it together, or offer install services. It sucks buts its the only way to get it done. |
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
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11-18-2005 07:46
Just put a note in the box telling them how to put it together, or offer install services. It sucks buts its the only way to get it done. _____________________
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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11-18-2005 11:46
The physics engine cannot define an object as partly tangible. It's either tangible or intangible (phantom). ![]() |
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Logan Bauer
Inept Adept
Join date: 13 Jun 2004
Posts: 2,237
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11-18-2005 12:17
only thing is i'm going to be boxing it for sale...so i'm not sure how that would work. Another easy solution here is to put the linked room/house out with your phantom prim in the right spot... Make sure both of them are selected and then right click and choose "take" - even tho they aren't linked they'll appear as one single item in your inventory that you can put into the box. But then you'll probably want to do as Jillian suggests or at least put a notecard in the box explaining that once they take it out of the box, if they are going to move the house they will need to move both the house and the phantom prim. _____________________
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Keiji Talamasca
Registered abUser
Join date: 7 Oct 2005
Posts: 54
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11-18-2005 12:18
Or script the phantom prim to locate the rest of the structure and move itself into place. dang how do I do that? lol I could use that for other parts of the room too lol _____________________
Keiji Talamasca / Takashi Resistance
Entrepreneur |
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Jufedkg Overlord
Registered Demi-God
Join date: 12 Nov 2005
Posts: 6
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11-20-2005 09:36
Or script the phantom prim to locate the rest of the structure and move itself into place. I'm curious as to how to do that too. I have a secret door on a tower that when pushed slides aside to allow entrance. But whenever I take tower out of pack (I dont have land so it travels with me) the door 'runs' away and goes to where it was when I originally built it. |
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Krazzora Zaftig
Do you have my marbles?
Join date: 20 Aug 2005
Posts: 649
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11-22-2005 18:58
or you can just use these great items called builder tabs. Since he made them public domain you could attach one to the hantom and one to the building and problem solved. They can even erase themselves via a kill command.
http://secondlife.com/badgeo/wakka.php?wakka=LibraryBuildersTabs _____________________
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UFO Tuppakaka
Junior Member
Join date: 21 Oct 2005
Posts: 17
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11-23-2005 08:27
you could make a door on the ground and have a phantom under it then when you opened it,it would have a phantom under it just 1 phantom under it though
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ArchTx Edo
Mystic/Artist/Architect
Join date: 13 Feb 2005
Posts: 1,993
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11-23-2005 12:24
I'm curious as to how to do that too. I have a secret door on a tower that when pushed slides aside to allow entrance. But whenever I take tower out of pack (I dont have land so it travels with me) the door 'runs' away and goes to where it was when I originally built it. Been there, done that. Here is how you fix it. Set the door in the correct location, with the edit window open, Adjust the door so it is properly located, then before testing it, open the script and reset the script. The door will then recognize its new location and stay there after operating. _____________________
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