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ChristopherBest Daviau
www.GigantiCo.net
Join date: 5 Mar 2007
Posts: 31
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03-10-2007 23:54
I'm stumped.
I'm able to see reflections on reflective surfaces quite well, and amazingly I don't notice a performance hit, but I do not know how to create them myself. I have the "shiney" option in my "Build" palette with three levels of shiney, but it certainly does not create that effect, and I cannot find anything called reflection, or anything of the sort on any menu anywhere.
Pleas explain WHERE/HOW you actually set this property.
Thank you, and very much appreciaited.
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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03-11-2007 00:42
In the First Look Viewer, there is a way to turn on "dynamic reflections", but it sounds like that's not what you're talking about. If it were, you'd be seeing it on every shiny surface.
What you're probably talking about are the faux reflections people make by using a little bit of clever trickery. Build a room, and then build an exact copy of it upside down. Put a semi-transparent floor in the room, and it will look like the floor is reflective. You're not actually seeing a reflection of the room on the floor surface; you're seeing through the floor to the upside down room below. Done properly the effect can be VERY convincing.
If you look a little more critically though, you'll notice one crucial thing. Remember the movie Sphere? "It's reflecting everything but us." Avatars won't be reflected in rooms built this way, nor will any objects brought into the room after it's been built. The only "reflections" present will be the ones deliberately put there by the builder.
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Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested.
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Lostmedia Ares
Drinking tea
Join date: 6 Sep 2006
Posts: 290
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03-13-2007 05:53
From: Chosen Few In the First Look Viewer, there is a way to turn on "dynamic reflections",
**Sorry to Hijack your post ChristopherBest but Chosen pretty much sumed it up  and rather than make a new post .. ** Anyone know how this is done ? I herd about "dynamic reflections" being used in firstlook witch was what made me download it in the firstplace , But after about an hour of trying to figure out how it's activated i gave up  I would still like to try this to see its visual effect so if anyone knows i would appriciate the steps needed to do it
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Parker McTeague
dubious
Join date: 28 Sep 2004
Posts: 198
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03-13-2007 07:05
From: Chosen Few You're not actually seeing a reflection of the room on the floor surface; you're seeing through the floor to the upside down room below. Done properly the effect can be VERY convincing. going this route i think a little suggestion of a reflection goes a long way. there's no need to have every detail, and anything taller than a certain height is probably wasted. if it's less detail you're less likely to notice things like missing avatars, and you can get away with changing your details more often without having to update the mirror.
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low prim, modern houses from Park Life! visit my store at Deco 148, 148 blog: http://parklife.5pointstudio.com/
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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03-13-2007 08:49
From: Lostmedia Ares **Sorry to Hijack your post ChristopherBest but Chosen pretty much sumed it up  and rather than make a new post .. ** Anyone know how this is done ? I herd about "dynamic reflections" being used in firstlook witch was what made me download it in the firstplace , But after about an hour of trying to figure out how it's activated i gave up  I would still like to try this to see its visual effect so if anyone knows i would appriciate the steps needed to do it I haven't tried the latest First Look build, so I can't say whether this information is still current, but here's how it was done in the last version: - Press ctrl-alt-d to bring up the two debugging menus.
- Go Client -> Debug Settings
- Find RenderDynamicRelections in drop down menu, and set it to True.
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Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested.
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Lostmedia Ares
Drinking tea
Join date: 6 Sep 2006
Posts: 290
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03-13-2007 10:17
From: Chosen Few I haven't tried the latest First Look build, so I can't say whether this information is still current, but here's how it was done in the last version: - Press ctrl-alt-d to bring up the two debugging menus.
- Go Client -> Debug Settings
- Find RenderDynamicRelections in drop down menu, and set it to True.
Thank you Chosen 
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Nase Sleeper
Registered User
Join date: 6 Jan 2006
Posts: 43
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03-13-2007 18:06
From: Chosen Few What you're probably talking about are the faux reflections people make by using a little bit of clever trickery. Build a room, and then build an exact copy of it upside down. Put a semi-transparent floor in the room, and it will look like the floor is reflective. You're not actually seeing a reflection of the room on the floor surface; you're seeing through the floor to the upside down room below. Done properly the effect can be VERY convincing. If you look a little more critically though, you'll notice one crucial thing. Remember the movie Sphere? "It's reflecting everything but us." Avatars won't be reflected in rooms built this way, nor will any objects brought into the room after it's been built. The only "reflections" present will be the ones deliberately put there by the builder. OMG I just realized that South Beach does this. I was in South Beach yesterday baffled at their ability to get their floors to reflect. I honestly thought SL was improving. Now that you mentioned it, I went back to double check. Low and behold they built a transparent floor with copies of the structures. Amazing.
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