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A little romantic lighting?

Britney Vaughan
Registered User
Join date: 20 Dec 2005
Posts: 6
04-27-2006 21:15
Is there anyway to make the interior of a building seem dim all the time? It's on land with another building so the whole parcel can't be dim.. just part of it. I was hoping there was some way to do it ?
2fast4u Nabob
SL-ice.net
Join date: 28 Dec 2005
Posts: 542
Use Prims....
04-28-2006 07:48
The effect of the following process is that the room appears to be dark and as you walk closer to the center, the room becomes becomes brighter. There is another techique at the end of this message that does not use as many prims.

*First Technique

Rez a cube...make it black, phantom, and, say, 70% transparent. I size the cube to be as high as the room or field of view and flatten it to aout 0.75m.

I position the cube so that it is about 10m away from a point of interest (bed, sofa, etc) or at the entrance of a room. The first cube is the farthest away from the 'point of interest' (10m in this example). I rez another similar cube about 2m closer to the point of interest and reduce its transparency by 10-20% and continue that until I am maybe 1-2m away from the bed or whatever (having the last cube at about 10% transparency).

NOTE: You cannot, unfortunately, surround your bed/sofa in a cube like this because you would not be able to click anything (the cube gets all of the clicks) but it still is a nice effect.

If you want to apply this to a whole room, you'll have to surround the point of interest in these cubes to make it feel consistent, or resize the room, or create a hallway that leads to the point of interest.

*Second Technique

You could make the whole room feel darker by making the walls black and highlighting the walls with white lights (transparent texture) in some places. Take a look at Starax Statosky's shop (search for Starax Statosky and go to the store listed in the profile) - the shop is completely black and uses particles and interesting textures to achive a feeling of darkness. Of course, using the transparent cubes in this case does not make sense because the whole room is already dark - although you could make the entrance like that to avoid outside 'light' from entering when you open the door.

You'll have to use furniture that does not have any white in it to avoid your eye being drawn to the stark white lines. The technique makes the room a little disorienting since you cannot see the walls or floor. Add a picture, carpet, and other elements to give your guests some points of reference so that they don't end up walking into a wall :).

Good luck - let me know if you need help with this - I am around in world starting at about 7pm SL time.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-28-2006 10:07
You can also set up 10% blackout curtains throughout the room, so that any way you look you're looking through four or five prims. What I do is use 90% hollow cubes stretched to the width and height of the room. If you want 60% darkness across a 10x10 room, use 3 cubes in each direction, 2m thick, 2m apart. Each will attenuate the light 20% in 2 steps about 2 meters apart. This works better if you need to have an even effect throughout a larger volume.

You can see a heavier example of this technique (in one direction) in the culverts in the south-west corner of Raccoon Valley.
Caliandris Pendragon
Waiting in the light
Join date: 12 Feb 2004
Posts: 643
04-30-2006 08:55
If terraforming is possible, you can also put the room underwater, which has the effect of dimming everything. If you put the ceiling at the water level, and a dim prim at the point where you descend to the water level, it need not be absolutely obvious that you ARE underwater, but this isn't always possible to conceal.
Cali
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-30-2006 11:23
You can also hide the fact that you're underwater by using a teleport, or by using an invisiprim to hide the water surface.

Another trick ... working the other direction ... is to make your build of smallish rooms, so the fog effect is minor, and use light colors to counter it. When I was using a regular house I had people who weren't aware they were underwater.