|
Tess Whitcroft
Registered User
Join date: 26 Jun 2006
Posts: 81
|
07-31-2006 19:49
I have a new piece of furniture in my house (a nice 3 story mini-keep) that has an animated physical part that lowers about 2m into the ground. Well actually, while it should go 2m down it hits the "ground" at just over 1.5m of downward movement. So my question is this. What is the best way to gain that extra 0.5m I need to allow the moving physical bit to lower all the way?
1) Dig: My home is well above sea level and I have every reason to believe that I could dig that deep but the digging would need to be done under my house and I suspect that doing that would be tricky.
2) Raise the House: My keep came with a 10m foundation bit so I could raise the house that extra 0.5m without messing up the look of the keep. Of course this would leave all my furniture and stuff in my house sunk 0.5m into the floor unless I could manage to move house and stuff all as one unit.
3) Something else: As a total beginner at this sort of thing there may well be a simpler answer that I didn't think of.
Thanks for the help.
Tess
|
|
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
|
07-31-2006 20:26
To move your house all at once: - In the Tools menu, make sure "Select Only My Objects" is turned on.
- Move to a distance where you can see the whole house, without being real far away.
- Open the editor, and make sure the Selection Tool (the arrow) is active.
- Click the mouse at the top left corner of the screen, and drag it to the bottom right to draw a selection box. Your whole house, and everything in it should now be selected.
- Drag the whole thing up half a meter, and you're all set.
OR, to lower the land underneath your house (assuming your land is teraformable): - (Optional)Turn off obect rendering so you can see the land. Do this by first turning on visibility for the Debug Menu (Ctrl-Shift-D), and then go Debug -> Rendering -> Types -> Volume. All objects will disappear, and you'll be able to see the land under where your house is.
- Open the editor and click the steamroller icon to go to the land editing section. The tools are pretty self explanatory. You can either use the "Select Land" tool to draw a selection on the ground and lower the whole selection at once by clicking the "Apply To Selection" button, or you can use one of the brush tools to "paint" the lowering effect onto the ground by hand.
- If you had object rendering turned off, turn it back on again (the same way you turned it off).
Now that you have your answer, is there really a reason you need to do this? By your description, it seems the animated part of that furniture object, whatever it is, is going move below the floor of the house as part of its normal function. Is it really such a problem then for it to end up under the ground as well?
_____________________
.
Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested.
|
|
Tess Whitcroft
Registered User
Join date: 26 Jun 2006
Posts: 81
|
07-31-2006 21:26
Ah. Well, the problem is not that the moving part moves down below the house, the problem is that it can't move downward far enough if I have the furniture object set properly on the floor. The moving part should lower to floor level but stops lowering when it "hits" the ground and sticks up what looks like about a foot and a half from the floor.
Your first answer seems the best for my situation. There will be two objects (a pond with waterfall and oddly that moving furniture piece that I have "floating" above the floor) that I wouldn't want to raise as I raise the house (and more than a dozen that I would want raised) but I can lower those two individually. Thanks for the great answer.
Tess
|