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Number of sculpt maps in a sculpted hair?

Sakuri Myanamotu
Registered User
Join date: 2 Nov 2009
Posts: 1
01-31-2010 16:25
I was wondering:
How many different sculpt maps would be a good amount to have on a hair, to have the lowest amount of lag possible, yet still have a nice amount of detail?
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
01-31-2010 20:14
zero (read: as few as possible)

as far as rendered triangles, I think ~1/3 as many as it would take to do the same thing with regular prims is a fair trade. less if possible.

just remember that each sculpt is going to add to the time it takes for the hair to become visible, and lots of sculpts in an area can cause it to revert to unloaded if it goes out of view... hence I suggest using the fewest possible and personally won't EVER buy any hair that has more than one.
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