|
Gearsawe Stonecutter
Over there
Join date: 14 Sep 2005
Posts: 614
|
05-28-2007 09:00
If you are selling Sculpt objects things you might want to take in account for. https://jira.secondlife.com/browse/VWR-876you will want to have the texture of you sculpts visible somewhere close to your object you are selling. For some reason the Sculpt does not fully rez for the first viewing unless the sculpt is copied, brought form inventory or the texture is visible within the viewer frame. Turn a box 100% alpha and apply the sculpt texture to one of its sides. It was a little frustrating when some one would show up at my shop for the first time and all they would see is a blobby objects and leave in disgust because all they saw was junk.
|
|
Nimue Jewell
Unabashedly Leggy
Join date: 20 Mar 2007
Posts: 1,745
|
05-28-2007 16:24
Hi Gearsawe, This is something that confuses me about sculpties. I never see them well. OK, not totally true, I see them ok if I stand close to them and wait for them to look ok, but as soon as I step away or pan the camera away they *boing* back into a blob. I went to your shop (cool stuff btw) and this happend over and over. If I am inside the stuff outside goes smooth and inside the chairs bounce back and forth between shapes if I move close or step away. Is the the problem you are describing? Is it supposed to get better after I see them the first time?
I guess what I don't understand is how they are supposed to act other than this, or if they are for people. I have sculpties that I own and rez and they do the same thing everytime I look at them.
Sorry if this is a dumb comment, ot already very well discussed and I missed it.
|
|
Dnali Anabuki
Still Crazy
Join date: 17 Oct 2006
Posts: 1,633
|
05-28-2007 16:38
I also found that when I started to work with sculpties during a build, my regular torus I used in the build changed shape and looked weird. Sculpties are still in process and need to be used with that in mind.
|
|
Nimue Jewell
Unabashedly Leggy
Join date: 20 Mar 2007
Posts: 1,745
|
05-28-2007 16:53
I had the same problem w/ the torus. If I edit one then the toruses I see become flat disks. Scared me to death the first time!!! lol
|
|
Gearsawe Stonecutter
Over there
Join date: 14 Sep 2005
Posts: 614
|
05-28-2007 19:25
From: Nimue Jewell Hi Gearsawe, This is something that confuses me about sculpties. I never see them well. OK, not totally true, I see them ok if I stand close to them and wait for them to look ok, but as soon as I step away or pan the camera away they *boing* back into a blob. I went to your shop (cool stuff btw) and this happend over and over. If I am inside the stuff outside goes smooth and inside the chairs bounce back and forth between shapes if I move close or step away. Is the the problem you are describing? Is it supposed to get better after I see them the first time?
I guess what I don't understand is how they are supposed to act other than this, or if they are for people. I have sculpties that I own and rez and they do the same thing everytime I look at them.
Sorry if this is a dumb comment, ot already very well discussed and I missed it. What you are seeing there is the Level Of Detail (LOD) change. With my scuplts I'm using every vertex to its fullest to keep things down to one prim. The problem being at the next lowest LOD which removes ever other vertex of the 32x32 mesh becomes 16x16 which is a pretty big loss so some stuff, will look blobby. This is not a bug but the normal operation of sculpt. Bumping up your "Object Mesh Detail" will help some. Though the smaller the object the greater the chance it will drop down a LOD at farther distances. So thing like the chairs which are normally in buildings means the camera will be pretty close most of the time, so it is not as big of a deal. From: Dnali Anabuki I also found that when I started to work with sculpties during a build, my regular torus I used in the build changed shape and looked weird. Sculpties are still in process and need to be used with that in mind. as for the Torus thing. That is a known bug and is being worked on. https://jira.secondlife.com/browse/VWR-827
|