Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

sculpty/blender question

Coal Porter
Owner CP Motors
Join date: 26 Mar 2008
Posts: 37
05-11-2008 12:05
I've been checking out blender to make sculpties. are Torus, plane, and cylinder sculp maps able to go into SL? And do you have to do anything in SL to get them work right?
Hirokii Hyun
Registered User
Join date: 12 Apr 2007
Posts: 9
05-11-2008 13:04
If you're talking about ease of export primitives, check out /8/60/203571/1.html domino's plugin for exporting, or importing sculpties using blender, if you're talking about how to get the torii etc mapping working in SL, there's a very simple script to get it to set the type. Why LL hasn't thrown in an option in the UI for it yet I don't know.
Coal Porter
Owner CP Motors
Join date: 26 Mar 2008
Posts: 37
05-11-2008 14:27
Thanks
whyroc Slade
Sculpted and Blended
Join date: 23 Feb 2007
Posts: 315
05-11-2008 15:35
the option is there in the release client.. under the sculpt map preview for the object settings.

I was really happy when i first saw it:)

-w
_____________________
Sculpt Maps Galore - 100's of full perm sculpt maps. Top quality sculpts - low prices.
http://slurl.com/secondlife/Poecila/50/54/92