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Cinema4D?

Fa nyak
>(O.o)<
Join date: 8 Oct 2004
Posts: 342
05-27-2007 21:02
i haven't heard anyone even mention it, but it's what i have, and what i learned in school. i've been picking up maya pretty well cause it's so simmilar, but i really like cinema. has anyone else used it, and what would be involved in makin an exporter for it? i'd even be willing to take a stab at making one myself though i'm not realy sure where to begin. is it that unknown? is there some big drawback to it? seems pretty full featured, and rather intuitive compared to maya and blender.

http://en.wikipedia.org/wiki/Cinema_4D
Cottonteil Muromachi
Abominable
Join date: 2 Mar 2005
Posts: 1,071
05-27-2007 21:59
I use C4D occasionally. Also the Bodypaint module that is now built-in. Its very easy on beginners to 3D while still having a good toolset on par with the big names. If you have Maya, C4D exports quite cleanly into the .obj format, so its a non issue if you want to use either.

Only drawback with C4D for now is the lack of real NURBS surfaces. They have hypernurbs, which seem more like a form of subdivision surfacing.

Its relatively unknown partly because of its german/european roots and less widely marketed.
Fa nyak
>(O.o)<
Join date: 8 Oct 2004
Posts: 342
05-27-2007 22:24
ok i wasn't really sure what the difference was with nurbs and hypernurbs as i've only ever really used cinema...but i can make a nurbs circle or somethin, copy it a few times and loft it just the same as i've been doing in maya today, so i figured it was the same stuff. also i was pretty sure maya would import .objs but i ran in to some trouble trying the other day...don't remember why. i'll try that and get back to you. ya though, i'd love to model in cinema and just export to maya for saving. will definately try this.

thanks for the info! <3
Cottonteil Muromachi
Abominable
Join date: 2 Mar 2005
Posts: 1,071
05-27-2007 23:05
If you're using hypernurbs in C4D and you try to export it, it won't do it properly. You have to make the hypernurbs stack editable first (select hypernurbs and hit C I think)

The model can then be exported as a polygon mesh.