Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

A perfectly seamless sky?

Flash Ferguson
Registered User
Join date: 8 Aug 2006
Posts: 96
08-28-2006 13:13
I want to build a small city that's completely indoors, but I want a sky texture on the ceiling so visitors think they're really outside. The ceiling is made up of several 10mx10m prims. I found what I thought were seamless sky textures but when you animate them you can clearly see the seams and the clouds don't match up.

Is there a way to somehow stretch one texture across many 10 meter prims? Or is there some other way to go about this?
Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
08-28-2006 13:27
Not using textures. For best effect I'd recommend maybe trying to make a sky 'dome' and use particle effects to create clouds that move with the wind?
Texture animations tend to go out of sync you see, plus they won't look all that 3D anyway. To do the texture animations you need a script resetting them all simultaneously every now and then.
_____________________
Computer (Mac Pro):
2 x Quad Core 3.2ghz Xeon
10gb DDR2 800mhz FB-DIMMS
4 x 750gb, 32mb cache hard-drives (RAID-0/striped)
NVidia GeForce 8800GT (512mb)
Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
08-28-2006 13:49
From: Flash Ferguson
Is there a way to somehow stretch one texture across many 10 meter prims?

You can have only a part of texture displayed on a prim by using UV coordinates smaller than 1.0, and UV offset attributes can be used to pick the desired part of image ... so setting the offsets right, you can have single image stretch across multiple prim faces.

The drawback is, it won't allow for smooth client-side texture scrolling so if you wanted the texture to scroll across all these prims, you'd need to use multiple scripts adjusting the uv coordinates 'manually' for combined effect.
Danner Jimador
Registered User
Join date: 16 Sep 2005
Posts: 18
08-28-2006 17:02
why would you want your visitors to feel like they are outside, and not actually be outside? I have visited a real life mall where they had a sky texture on the ceiling to give that effect, but it rains a lot here and you get no bright blue sky at night, but In SL you can force the time of day and it nerver rains!
Flash Ferguson
Registered User
Join date: 8 Aug 2006
Posts: 96
08-29-2006 08:01
Thanks for the suggestions. I have a few ideas. If nothing works out I'll just use static textures for now.

The answer to "why" is because for this particular build I want to create a certain atmosphere. In fact I wish I could have more control of the "sun" setting, to force sun into "midnight" mode for instance.
Candide LeMay
Registered User
Join date: 30 Dec 2004
Posts: 538
08-29-2006 08:28
From: Flash Ferguson
The answer to "why" is because for this particular build I want to create a certain atmosphere. In fact I wish I could have more control of the "sun" setting, to force sun into "midnight" mode for instance.
You can if you own an island sim
_____________________
"If Mel Gibson and other cyberspace writers are right, one day the entire internet will be like Second Life." -- geldonyetich
Indigoseer Noe
Registered User
Join date: 27 Aug 2006
Posts: 1
08-31-2006 00:05
Sounds kind of like the Harry Potter lunchroom ceiling...that would be cool :). Unforunetly I'm new to SL so I wouldn't be able to give any suggestions...though I did want to say that is a cool idea though...hope you get it to work!

:)