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Is this a new bug ... oops "undocumented feature"?

Isobel DeSantis
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Join date: 1 Jan 2007
Posts: 104
11-19-2007 20:51
I rezzed a large store on my rented land and although a tiny part of it is inside the 16sqm parcel the landlord reserved for his rental box, the build stayed intact.

Then I needed to unlink a section, part of which was in this small parcel - and the parts got returned to me because the parcel was full.

My landlord said I should be able to link the parts back into the main build and then move them into position and as long as the root prim of the linkset is outside his parcel, the pieces wouldn't get returned.

So I tried. And failed. Several times. Each time I rezzed the piece in my main parcel, linked it to the main build, then moved it into position in the small parcel. It stayed there for several minutes quite happily, long enough for me to texture it .. then suddenly was returned to me "parcel full". Oddly, the piece that was returned was untextured.

Then I asked a very good builder I know to help me and she had exactly the same problem. She couldn't believe that a linked piece could be returned on its own. My landlord says that to move this small parcel he would have to reclaim the land from me in order to do it and I'm not sure if that means the whole build will get returned!

Is there a workaround for this? It's only a few small pieces that are affected, but as they're part of the front wall of the building it's a bit obvious that they're missing! lol

Isobel
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11-19-2007 22:58
weird that it would do that, but you could rez the store elswhere, relink it and then rerez it on the plot given...since that seemed to work before and the owner doesn't mind
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Isobel DeSantis
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Join date: 1 Jan 2007
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11-20-2007 02:27
From: Void Singer
weird that it would do that, but you could rez the store elswhere, relink it and then rerez it on the plot given...since that seemed to work before and the owner doesn't mind


I could but .. the store is now retextured and stocked and I don't really want to do all that again :(

Thanks anyway :)

Isobel
2fast4u Nabob
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Join date: 28 Dec 2005
Posts: 542
11-20-2007 04:13
Autoreturn is likely enabled since your build stays there for a while.

You likely need to have a group active before you rez your things, or set them to the landlord's group.

-2fast
Isobel DeSantis
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11-20-2007 05:44
From: 2fast4u Nabob
Autoreturn is likely enabled since your build stays there for a while.

You likely need to have a group active before you rez your things, or set them to the landlord's group.

-2fast


Uhhh ... yes I have the land group enabled. It's not a group issue, it's a new linkset issue from what I can gather. I should be able to link my new piece to an existing linkset that's outside the parcel concerned but for some reason this no longer works.

I was hoping someone else might have experienced this and have a workaround for it, before my landlord has to reclaim the land in order to move his small parcel.

Isobel
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11-20-2007 07:40
From: Isobel DeSantis
I could but .. the store is now retextured and stocked and I don't really want to do all that again :(

Thanks anyway :)

Isobel

use one of the house in a box solutions to pack up the working pieces including the contents, then try the above suggestion, when you rez in a clear area, add the missing parts, put them in a new house in a box and then re rez complete on the original parcel...

two things to note
1) make sure the added pieces have a geometric center over the allowed parcel
2) make sure the house in a box setup is placed in such a way that it will be on the allowed land when you re rez

come to think of it, if you note the position of the box when you do your teardown, you don't need to load the vendor/decorations, just the building, then afterhaving rebuilt it, make sure the new box is in the same relative position to the build... when you re rez on you're allowed parcel at the exact previous location it'll be perfectly positioned to the vendors and decorations
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Starfire Desade
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Join date: 10 Jul 2006
Posts: 404
11-20-2007 10:41
You wouldn't have to remove the contents, just all of the building pieces... Pick it all up, go somewhere you can redrop it, do that, relink (making sure the root prim - last one selected - will be outside of the danger zone), pick back up, go to your property, redrop the relinked building.
Okiphia Rayna
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11-20-2007 11:37
Another solution!

Put the part that is missing down on the ground inside the store. Then link it (not as root) to the build. Now go into edit linked parts, and move just that until its in place. Should work fine, I had to do something similar the other day
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Rhaorth Antonelli
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Join date: 15 Apr 2006
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11-20-2007 13:41
From: Okiphia Rayna
Another solution!

Put the part that is missing down on the ground inside the store. Then link it (not as root) to the build. Now go into edit linked parts, and move just that until its in place. Should work fine, I had to do something similar the other day


sounds to me like that is what they are already trying to do, and it get returned

strange indeed
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Okiphia Rayna
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11-20-2007 13:59
From: Rhaorth Antonelli
sounds to me like that is what they are already trying to do, and it get returned

strange indeed


Eep misread then sorry lol....
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Isobel DeSantis
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Join date: 1 Jan 2007
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11-20-2007 16:40
From: Okiphia Rayna
Another solution!

Put the part that is missing down on the ground inside the store. Then link it (not as root) to the build. Now go into edit linked parts, and move just that until its in place. Should work fine, I had to do something similar the other day


Yes that's exactly what SHOULD work and isn't! lol I wonder if that functionality, which we thought was a deliberate feature was actually a bug which has now been "corrected".

I discovered that I could link one piece in that way, but as soon as I tried a second piece they both got returned. What I ended up doing was modding the building to move the front wall back a few feet so that it was all outside the small parcel, except for a piece of balcony which I then linked in.

If this IS a change in build methods, I do wish LL would at least think to mention it!

Thanks for all the suggestions :)

Isobel
Okiphia Rayna
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11-20-2007 16:47
Wait.. if you use the working method, and get everything in place, then try to link another, this will happen!

When you link, for a split second everything gets unlinked.

I found that out the hard way too
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Isobel DeSantis
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Join date: 1 Jan 2007
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11-20-2007 17:47
From: Okiphia Rayna
Wait.. if you use the working method, and get everything in place, then try to link another, this will happen!

When you link, for a split second everything gets unlinked.

I found that out the hard way too


Aargh! Of course! That makes perfect sense!

Thank you :)

Isobel
Okiphia Rayna
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11-20-2007 20:58
My pleasure ^^

It gets annoying as hell lol...
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Siro Mfume
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11-21-2007 07:20
As far as I know, the return mechanism works on the geocenter of the linkset. This has been the behavior since I started SL. That's why, when you delinked part of the build, it got returned. Because the center moved to be over someone else's land.

So as long as you've got the middle of the object on your land, you can hang it over other land. This can sometimes be seen as a method of griefing, but if your landlord is okay with it, it should be fine.

So if anyone else is having this problem, just be sure to position the center of your linkset on your own land.
Okiphia Rayna
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11-21-2007 11:13
From: Siro Mfume
As far as I know, the return mechanism works on the geocenter of the linkset. This has been the behavior since I started SL. That's why, when you delinked part of the build, it got returned. Because the center moved to be over someone else's land.

So as long as you've got the middle of the object on your land, you can hang it over other land. This can sometimes be seen as a method of griefing, but if your landlord is okay with it, it should be fine.

So if anyone else is having this problem, just be sure to position the center of your linkset on your own land.


It wasn't that the linkset was being returned, it was that an item in the set was being returned when they tried to link more to it.

This was caused by parts of the set being over land that was full and the fact that when you link things together, for a split second the whol linkset is unlinked, and then relinked, giving it just enough time to return any parts of the set that might be over neighbouring land.
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