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Trax Widget
Registered User
Join date: 3 Mar 2006
Posts: 2
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03-04-2006 17:57
I am new to SL but I have picked up a few things. I was creating a door for my house and came up with the idea to have a spinning door instead of the classic one way swinging door. Basically I have created two flat door panels made of glass and intersected the two in the middle of each one making a cross (+). I linked them together and added a script for animation so when you touch the door you get the spinning door effect. Now when you touch the parent link it works fine but when you touch the other link only that door panel spins while the rest stays the same making that one door panel become flat and parrallel with the other panel. Am I missing something on this or can you just not accomplish this task?
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Trax Widget
Registered User
Join date: 3 Mar 2006
Posts: 2
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03-04-2006 18:18
Ok I may have figured it out for myself. I simply made 4 panels and kept them away from intersecting each other and it seems to work fine.
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AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
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03-04-2006 18:36
Howdy neighbour!  In case you need to free up the extra two prim spaces you've used: If you just had the one script in your door (in the root prim) and this was happening then you'd need to put a script in the second prim that sends a link message when it's touched and have the script in the first prim act on the message too. If you've got scripts in both prims then removing the one in the second prim should fix things. I've never done something quite like that myself, but what I do know is that a rotation command from a child prim will only affact that prim. Throw me an IM if you want me to take a look at it. 
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