Hello,
I would like to cut a top part of the box which is hollow. When I try to do that, I get two sides chopped off, when I only need one side? Thanks!
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Cutting one side of the hollow box? |
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Ariel Wind
Registered User
Join date: 17 Nov 2006
Posts: 5
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11-17-2006 15:28
Hello,
I would like to cut a top part of the box which is hollow. When I try to do that, I get two sides chopped off, when I only need one side? Thanks! |
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Dianne Mechanique
Back from the Dead
Join date: 28 Mar 2005
Posts: 2,648
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11-17-2006 15:33
Hello, I would like to cut a top part of the box which is hollow. When I try to do that, I get two sides chopped off, when I only need one side? Thanks! _____________________
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black art furniture & classic clothing =================== Black in Neufreistadt Black @ ONE Black @ www.SLBoutique.com . |
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Ariel Wind
Registered User
Join date: 17 Nov 2006
Posts: 5
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11-17-2006 15:59
Ooops,
When I specify hollow as 90, it makes a "hole" so I already have two sides that are cut off. My goal is to have a box that is hollow inside, but has only one opening on top - with none on the bottom(kind of like an open parcel box where you can put things...if you had a hole on the bottom of it, things would just fall on the ground) |
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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11-17-2006 17:20
Ooops, When I specify hollow as 90, it makes a "hole" so I already have two sides that are cut off. My goal is to have a box that is hollow inside, but has only one opening on top - with none on the bottom(kind of like an open parcel box where you can put things...if you had a hole on the bottom of it, things would just fall on the ground) Then you'll neeed one more prim, for the bottom. A hollow box prim is ALWAYS hollow for the full length of the Z-axis. _____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Ariel Wind
Registered User
Join date: 17 Nov 2006
Posts: 5
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11-17-2006 17:28
Can I "glue", or attach one prim to another?
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Bree Giffen
♥♣♦♠ Furrtune Hunter ♠♦♣♥
Join date: 22 Jun 2006
Posts: 2,715
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11-17-2006 17:46
Hold down shift while you click on each prim you want to link. Then press Shift-L to link them all together.
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Martin McConnell
Registered User
Join date: 8 Sep 2006
Posts: 116
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11-17-2006 17:55
If you haven't been... stop building immediately and search for the Ivory Tower. You will find more tricks, tips and examples of building than you would have thought. If you are building without going here... like I did... you are wasting your time.
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Martin McConnell
Still an SL Virgin Quote: "I'm saving myself" |
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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
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11-17-2006 18:01
[Ctrl] + [L] = "Link"
One thing I've done, to make a hollow cube with no open sides.. is to hollow 2 cubes. .. and overlap them to create an empty box with 6 sides. Problem is that the two of the faces will overlap, and may glitch a bit. This glitch can be resolved externally by using a 100% transparent texture on one of the overlapping faces in each "pair"... but it doesn't work remarkably well for the inside face. (because a hollow inside surface is treated as a single face). One solution to this is to clip away 3 of the faces on one of the cubes.. and use 3 prims to create the "perfect" box. One forming 4 of the faces, and the other 2 faces forming one face each to "fill the holes".. this is a bit sloppy though, as one could clip away 1 face from each cube, and rotate them like 2 C's.. so that one prim cormed the N, E, and W faces, and the other prim formed the Top, Bottom and S faces. In this case, you get a "perfect" hollow cube, with no open faces, and use only 2 prims. This will still creat some minor face intersections that will glitch (the red faces in the pic). Simply apply a 100% transparent texture to those faces.. and your box should be "perfect" clipping away one face at this point may create interesting results. As no matter how you do it, one of the edges will be beveled slightly. There are of course, many ways to accomplish this concept. One could use a hollowed cube, and one squished prim to "plug one of the holes".. or if one wanted to, they could use 5 prims to "build" the box from scratch. _____________________
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Kepster Cure
Paradigm Shifter
Join date: 7 Jan 2006
Posts: 198
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11-17-2006 18:03
When you make the hollowed out cube to the specifications you like do the following to complete the bottom and seal it to make a "parcel box" as you put it:
1)Select the hollowed out cube, 2)While holding shift drag the selected (hollowed cube) up and you will make a copy with the same x and y coordinates so centering is not necessary, don't forget to let go of shift or you'll keep making copies the next time you drag that prim. 3)Since you need a bottom to your parcel box this will serve well, resize it to whatever thickness you please (Z Value) and fill in the hollowed out portion (lower it to zero) 4) Select what is to be the walls of your box and determine its center vertically (Z position) 5)Select the bottom to the box again and set the position = too The box walls center - half the height of the box, then add Half the size of the floors Z value so that it is flush/level with the bottom of your box. AGAIN don't forget that the floor to your box will have a thickness too, if your really a perfectionist, I know I am, then consider the thickness to the floor and add half of that to the floor's vertical position. as I suggest in step 5, keeping clean results in much nicer designs. When your all done while holding Shift select all the pieces you wish to join after you've selected them all, release shift and do a ctrl-L to link them the last one you choose is your root prim. Ctrl-shift-L undo's it. Anyway that is how I do it, I hope I didnt confuse you and I hope it helps, if not feel free to IM in-world and I'll show you what I mean Happy Building! |
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Tarak Voss
Meanderer
Join date: 14 Oct 2006
Posts: 330
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11-19-2006 01:02
I don't know how to do it (love to) but I would have thought you could make a cube of the correct dimension and make one face totally transparent - Isnt it something like this they do when making low prim houses?
Tarak ![]() |
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Jolan Nolan
wannabe
Join date: 12 Feb 2006
Posts: 243
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11-20-2006 03:47
Oh ya - to do that you simply give one side a totally transparent texture, but then you can see through the other sides from within the box because each side is only 1-sided, the outside.
- Jolan |