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Svartur Scholten
Registered User
Join date: 24 Jan 2006
Posts: 9
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11-10-2006 15:00
Yes I have the program, and I love to use it, I find it a million tiems easier than trying to dance around with the currently avalable in game builder.
But I have a problem here.
See I want to make something in max, get it all beautiful and finished up just the way I like it, but I don't know how to upload my finished product into the game, I have tweaked textures and objects that I would adore bringing in.
Am I stuck not being able to import these objects? Do I truely have to learn the in game builder and work with it?
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Errafel Eccleston
Has no Custom Title
Join date: 27 Nov 2005
Posts: 105
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11-10-2006 15:09
Basically, yes. There are importers but they do it by creating tons of prims to simlate the ones in 3DS that SL cannot do.
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Svartur Scholten
Registered User
Join date: 24 Jan 2006
Posts: 9
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11-10-2006 15:47
so in theory I would keep the models of course as simple as possible with basic shapes and dimentions, but how does one import them after? just grab the saved file with the L$10 import?
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DoteDote Edison
Thinks Too Much
Join date: 6 Jun 2004
Posts: 790
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11-10-2006 17:42
See this thread: /120/0c/33323/1.html Basically, every poly in 3DS will become a prim in SL. In SL, we have prim-limits relative to the amount of land you own, per sim. A typical 512sqm. plot allow 117 prims. An entire sim allows something like 15,000 prims. So, a high-poly 3DS model, would be difficult to keep rezzed in SL (prim overflow will cause the object to either fail to rez, or get returned to you inventory very quickly).
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Erin Talamasca
Registered User
Join date: 18 Sep 2005
Posts: 617
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11-10-2006 18:14
If you can master 3DSmax then you can do SL, easy. I managed the other way round, with limited 3D experience, and found 3DS a pain *only* because it was different. Get your mind into the mindset of the software and it's simple. Swings and roundabouts. Possibly. Or peas in a pod. Apples and pears. Or choose your own metaphore because I think it might be bedtime in Erinland...
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