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How to make a build 'no grab'?

Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
05-15-2006 12:10
ARGGGHHHH!

I just had a minor cat-astrophie. Literally. My cat jumped down from the top of the computer cabinet, pounced on my mouse, and managed to click the mouse so it grabbed the basement floor of the build I was working on, and took it into my inventory! I suddenly found myself standing in a dirt-walled pit!

Now, I was able to locate the wayward linkset, and put it back. There was enough furniture floating near where the walls were that positioning it properly wasn't too bad. But the point of this is, it is WAY too easy to inadvertantly select part of a house or some other static build, and either move it or take it into inventory. Instead of just 5 prims, it could just as easily have been the whole 120 or so prim house.

I have had this happen far too often before, where an off-target or accidental click caused something that shouldn't move to be moved, or deleted, to taken into inventory. It's usually recoverable, but it's a pain in the tail.

I seem to recall seeing some sort of scripting trick, where you did something to the root prim of a build, and it made the linkset impossible to 'grab'. That there is something one can do to 'lock' a linkset in place, so it won't budge. HOW?

In short, how do you lock a build in place?
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Morgana Aubret
Damaged Beyond Repair
Join date: 12 Jul 2005
Posts: 139
05-15-2006 12:21
You don't need a scripting trick. Edit the prim(s) you don't want taken. On the object tab, click "Lock". (Top checkbox.) This gives you a warning dialog before you take or delete the object.
Dnel DaSilva
Master Xessorizer
Join date: 22 May 2005
Posts: 781
05-15-2006 12:24
From: Ceera Murakami
In short, how do you lock a build in place?


to lock a prim, or a linkset, you ...ummm... lock it

In edit, top of the object tab, check the 'lock' box and you can't move or edit it, and you can't take or delete it without a warning first.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
05-15-2006 12:52
THANK YOU!

I was looking on the wrong tab, and didn't see that before. Knew something like that should be there, but somehow couldn't find it.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
hurly Burleigh
Registered User
Join date: 19 Sep 2005
Posts: 167
work smart
05-16-2006 03:53
another trick when building to make thiongs easier if you have an accident.

Always start with your root prim on whole nimber coordinates and note them down. if you move it later its then an easy juob to put it back where it was:)