From: Siren Paragorn
Hey there, I'm posting this for my girlfriend as she's been making sculpted prim things on Blender and cant import them. It's really stressing her out and guess who's getting the brunt of it lol.
HELP please!!!
I guess my question is;
How do you import things into SecondLife from blender on a pc?
Could you put it in laymans terms aswell to make it a little easier to understand as she's already stressed out and its 4am where we are. So where both a little tired and a little on the confused and slow side lol.
Thankyou!
Siren Paragorn
Well...it's not exactly a simple process. You have to start out with sculpted prims in mind, you can't just 'import a 3d model'. Sculpted primitives for SL have their own limitations and requirements, and are uploaded in the form of what we refer to as a sculpt map (I believe it'd technically be a form of normal map, though I'm unsure, honestly).
So... your best bet is to find a tutorial or tutorial series for this specifically, really. If your girlfriend already knows Blender, then here's what I recommend:
1. Download Domino's scripts, at
http://dominodesigns.info/manuals/primstar/downloads2. Re-create the sculpt from scratch, starting with a sculpt mesh (From Domino's scripts, Add > Mesh > Sculpt Mesh).
3. Keep in mind the limitations of a sculpt. Don't use any functions that change the UV Map, the vertex count, stitching, etc. Essentially, only functions that
move vertices are 'safe' without extra work. This means grab, rotate, scale, and similar functions.
4. Find a tutorial that explains exporting a sculpt map for Blender (This video of mine explains this, later on. The rest of the video and my others are aimed at techniques, which may not be needed for your girlfriend, so the useful bit here starts at about 5:45
http://tinyurl.com/q4k9go )
5. Upload the resulting image map to SL using File > Upload within the Second Life client.
6. Apply said map using the build menu, by changing the Building Block type to 'Sculpted Prim', and using the image select palette shown.
7. Scale as needed!