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HELP!!! Importing items from Blender! Totally stuck!!

Siren Paragorn
Registered User
Join date: 18 Aug 2009
Posts: 2
08-18-2009 20:06
Hey there, I'm posting this for my girlfriend as she's been making sculpted prim things on Blender and cant import them. It's really stressing her out and guess who's getting the brunt of it lol.
HELP please!!!
I guess my question is;
How do you import things into SecondLife from blender on a pc?
Could you put it in laymans terms aswell to make it a little easier to understand as she's already stressed out and its 4am where we are. So where both a little tired and a little on the confused and slow side lol.
Thankyou!
Siren Paragorn
Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
08-18-2009 21:14
From: Siren Paragorn
Hey there, I'm posting this for my girlfriend as she's been making sculpted prim things on Blender and cant import them. It's really stressing her out and guess who's getting the brunt of it lol.
HELP please!!!
I guess my question is;
How do you import things into SecondLife from blender on a pc?
Could you put it in laymans terms aswell to make it a little easier to understand as she's already stressed out and its 4am where we are. So where both a little tired and a little on the confused and slow side lol.
Thankyou!
Siren Paragorn

Well...it's not exactly a simple process. You have to start out with sculpted prims in mind, you can't just 'import a 3d model'. Sculpted primitives for SL have their own limitations and requirements, and are uploaded in the form of what we refer to as a sculpt map (I believe it'd technically be a form of normal map, though I'm unsure, honestly).

So... your best bet is to find a tutorial or tutorial series for this specifically, really. If your girlfriend already knows Blender, then here's what I recommend:

1. Download Domino's scripts, at http://dominodesigns.info/manuals/primstar/downloads

2. Re-create the sculpt from scratch, starting with a sculpt mesh (From Domino's scripts, Add > Mesh > Sculpt Mesh).

3. Keep in mind the limitations of a sculpt. Don't use any functions that change the UV Map, the vertex count, stitching, etc. Essentially, only functions that move vertices are 'safe' without extra work. This means grab, rotate, scale, and similar functions.

4. Find a tutorial that explains exporting a sculpt map for Blender (This video of mine explains this, later on. The rest of the video and my others are aimed at techniques, which may not be needed for your girlfriend, so the useful bit here starts at about 5:45 http://tinyurl.com/q4k9go )

5. Upload the resulting image map to SL using File > Upload within the Second Life client.

6. Apply said map using the build menu, by changing the Building Block type to 'Sculpted Prim', and using the image select palette shown.

7. Scale as needed!
_____________________
Tutorials for Sculpties using Blender!
Http://www.youtube.com/user/BlenderSL
Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
08-18-2009 21:19
IF, however, your girlfriend is not particularly used to Blender, yet, then starting from the beginning of that, or a similar series, of tutorials may be a better bet. Honestly, mine are from a few months ago, so they may be a little out of date, but I think they're still good. The first is here: http://tinyurl.com/pdoxne and it goes from installing the scripts (The download page has changed to the one linked above, though, as Domino redid his site) all the way through creating a simple sculpt. My channel has more advanced videos as well, and will continue to be updated as I have time. There are many other Blender/SL tutes out there, google can help you there, if mine don't work out for you (I know the earlier ones are very quiet, my apologies). (In additional post due to the Forums hating me)
_____________________
Tutorials for Sculpties using Blender!
Http://www.youtube.com/user/BlenderSL
Siren Paragorn
Registered User
Join date: 18 Aug 2009
Posts: 2
08-18-2009 21:40
Thankyou hun ^_^ I'll get her to have a look and see if any of what you said helps ^_^