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Grass Texture

Meggy Sauber
Registered User
Join date: 25 Oct 2009
Posts: 16
11-11-2009 14:53
Hi, A week or so ago I posted a question regarding altering the grass texture on my 1/4 sim. Without permissions it was up to the owner and he would not change it. Since then I have purchased the whole sim. Now I can change but sure could use some help on how to do it. Thank you so much. Meggy
Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
11-11-2009 18:43
(I assume you are on a private estate sim)

You go up into World menu, down to Region/Estate Settings.

Go to the Ground Textures tab.

You will see fields that look like this:




These control your terrain texture at various heights in the sim.

Here is the wiki page on what all those settings are:
http://wiki.secondlife.com/wiki/The_Region-Estate_window
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http://slurl.com/secondlife/TheBotanicalGardens/207/30/420/
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
11-12-2009 06:28
Also, as far as the "Texture Elevation Range" values go, those low and high values for each sim corner specify the aproximate elevation for the change from texture 1 to 2 and 3 to 4, respectively, with the 2 to 3 transition halfway between those two values.

Think of those four number pairs as controlling the corners of a flexible rubber sheet. The four "Low" values are the height at the corners of the sim for that transition point. If they are all set the same, that sheet is flat and level. Make the SW and SE values lower than NW and NE, and the sheet slopes downward as you go South. Pull down just one corner, and the sheet streaches, lower in that corner and sort of bowed in the middle.

Repeat that idea for the high corner values, and for the midpoints between each of those, and you'll get aproximately where the transitions will happen.

But the client randomizes the change a bit, and does a new randomization on each login. So if you set all the low values to 22, and have sand at the lowest texture and grass as the next one up, and you have a flat beach at 21 M elevation, it *should* appear as a sandy beach, but at times may look like mixed sand and grass.

This is why a sim owner can't readily change the textures in just one parcel. Any changes affect the whole sim. If you're careful, you can make a sandy beach in the SW and grassy banks on the other corners. But that will also change the texture on the S and W sim edges to a gradual transition from sand to grass, as you move away from the SW corner.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Meggy Sauber
Registered User
Join date: 25 Oct 2009
Posts: 16
11-12-2009 15:00
Thanks, got it. Your were wonderful.