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Sculptypaint - file saving

Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
03-22-2008 11:15
What a great little tool - what lousy documentation.

The tutorials show saving your sculpty in tga format, yet the program seems to only want to save in png or obj.

Also, how and where do I apply the end texure to my sculpty? It's all purty in red/blue/green -- but I'd really rather it look like a rock...ya know?


/frustrated
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Arcane Clawtooth
5 By 5
Join date: 7 Jan 2008
Posts: 201
03-22-2008 11:24
Works fine for me, just use the .tga extension and it saves in tga. But, png really is a better format.
Infiniview Merit
The 100 Trillionth Cell
Join date: 27 Apr 2006
Posts: 845
03-25-2008 05:20
Hi Isablan,

You apply your surface texture as you would a normal prim once you have already applied
your sculpt map to a prim.
If I remember correctly Sculptypaint even has a function to preview your texture on the sculpt in it.

Upload your sculpt texture first, choose sculpt in the drop down menu under "object" in the build tab, drag your sculpt map into the preview window box. Then apply your texture to the
sculpt object in the Texture tab as you would any other prim. Getting the texture to look
great on your sculpt is a whole nother challenge and a art form in itself.

Good luck! :)
Amaranthim Talon
Voyager, Seeker, Curious
Join date: 14 Nov 2006
Posts: 12,032
Sort of related to the OP Question...
03-27-2008 13:42
I want to add questions to this thread and do not intend a hijack- if I should post it separately let me know...

I only just began my first attempt at doing anything with a sculpty prim - I know I don't even have enough knowledge for a reasonable question, so please bear with- I am trying to understand the underpinnings.

As Isablan noted, the documentation is non-existent - I made a "shape" of some sort, I am still in the learning to get the shape right stage - the thing I am making right now in Sculpty Paint is then really a "map"? Not an actual prim that I import? And so - assuming I actually make, say a tree, I understand I need to save it as a targa then upload it to SL- what do I actually get once I do that? What is the next step in achieving "treeness"?
Vlad Bjornson
Virtual Gardener
Join date: 11 Nov 2005
Posts: 650
03-27-2008 13:48
Here is a link to a video I made that explains how sculpties are used in-world. It explains the difference between a sculptmap and a texture, and what to do with those tie-dye looking sculptmaps to create an actual sculpted prim in-world :)

http://www.shiny-life.com/2007/11/03/introduction-to-sculpted-prims/

Looks like my Blip.tv hosted videos aren't worked at the moment. Here is a link to the same video on WeGame.

http://www.wegame.com/watch/Intro_to_Sculpted_Prims_in_Second_Life/
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Amaranthim Talon
Voyager, Seeker, Curious
Join date: 14 Nov 2006
Posts: 12,032
03-27-2008 14:11
Thanks so much! I will look thru it tonight :)


Edited to add:
Vlad - awesome job! Thanks for the tut - I now know what happens next :) Now I need to get the learning done but thanks for making sense of it for me :)

A
Cel Edman
Registered User
Join date: 24 May 2007
Posts: 42
03-27-2008 22:33
Changed saving sculpties from .tga to .png in sculptypaint
Since some software programs can hassle the sculptimage saved as tga. back and forth to .tga turning your model inside out in SL. when you upload it.
With .png I didnt have that problem yet.

Model inside out in SL? flip it horizontal/vertical.
Want a mirror version of your sculpty? Flip it horizontal and Invert the image.