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weird multires problem in blender

Gaia Clary
mesh weaver
Join date: 30 May 2007
Posts: 884
07-26-2008 08:34
Hi;

i recently created a thread in the blender.org comunity forums. But i did not get much further there. So i post my question here, hoping to find someone who can give me a hint. The weird thing is, that "sometimes the problem does NOT occur" but i cant figure out, when that happens...

The original thread can be found at

http://blenderartists.org/forum/showthread.php?t=130114

and the following is a verbatim copy (without the images contained in the original post at blender.org)

====

i found some weird thing during learning UV-mapping: i created a plane object.
then i did the following sequence:

1.) go to edit mode
2.) subdivide 3 times. now i have a plane with 8*8 faces
3.) mesh -> UV-unwrap -> unwrap. Now i get an ideal uv map (8*8 squares, see pic 1)
4.) Now warp the mesh into a cylinder. i place 3D cursor below the plane, then
warp 360 degrees (W-360), so that the plane looks like a cylinder now.
5.) i locate the seem, where the left and the right side of the plane are wrapped together.
the seem is highlighted in pic.2 .
i remove double vertices now. and i end up with a perfect cylinder and a perfect UV-map.
everything is intact until here.

now trouble starts.

6.) I add one level of multires (either catmul-clark, or simple subdiv, it doesn't matter for the effect). When i now look at the UV map, i see 16*16 squares as expected. But when i select the same vertex row in the cylinder, as before, i expect to select the vertices along the sides of the UV-map. But there is a sudden shift at the top 2 rows of the UV-map (see pic 3).

i tried everything to avoid this effect, but as soon as i add a level of multires, the effect apears (ok, in very rare cases the effect does NOT occur, but i was not able to tell, when that happens, and whn it does not happen). The effect only appears when i add multires, AFTER i have applied the Warp-tool.

If i apply multires to the simple plaine, the UV-map looks like expected,
but now i can't remove the double vertices from point 5 (multires does not allow to remove vertices)

Anyone got an idea, what could cause this effect and how i could avoid it ? Yes, i know, there are simpler ways to get a perfectly unwrapped cylinder, but id like to understand my error.

thank you in advance.
Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
07-26-2008 10:20
Pretty much the entire multires system is being revamped as part of Google's Summer of Code. I'd test again with a build from that branch

http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=716

If you still get problems, then report it as a bug. I don't think it's anything you are doing causing it.

Hope you had a good holiday :)
Gaia Clary
mesh weaver
Join date: 30 May 2007
Posts: 884
08-20-2008 14:55
I just tested blender 2.47. The UV-map problem i have seen with blender-2.46 seems to have disappeared. Now i can rework the blender purists tutorial and show, how to create sculpties out of plane meshes, using multires and without any scripts usage ( @Domino: You know, it is just for learning purposes ;-) )
Infiniview Merit
The 100 Trillionth Cell
Join date: 27 Apr 2006
Posts: 845
08-21-2008 00:24
Grids also work and you can set the number of vertices from the very start.