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rosie Gastel
Registered User
Join date: 1 Dec 2006
Posts: 80
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08-02-2008 04:25
hi, I was hoping someone would know an easier way to do this in max.
I watched the blender tutorial on how to make seemingly seperate pieces with sculpties of reducing down to infinite 0, 2 rows of vertices. now I can do this in max, but it is far from easy, and takes multiple imports to check.
at the moment I am using the scale tool to reduce 2 rows of vertices on x and y as far as I can then importing, going back and doing it more etc....
I make sure on the first one in max, I'm zommed in at max and reduced them to where it's barely a line, but I have to keep going for some reason, and sometimes it works, sometimes it doesn't.
I noticed when watching that tutorial in blender you can just type in 0 somewhere, and I was kinda hoping there was something as easy in max
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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08-02-2008 08:58
Can't you just snap one vertex to the position of another? I'm not a Max user, so I don't know, but I'd be awfully surprised if it doesn't have that feature. Assuming it does, you could safely forget all about using the scale tool. Simply collapse a couple rows of vertices to a couple of single points, via snapping their positions together, and you're all set.
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
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08-02-2008 09:17
From: Chosen Few Can't you just snap one vertex to the position of another? I'm not a Max user, so I don't know, but I'd be awfully surprised if it doesn't have that feature. Yep, that would be the way to do it. Turn on 3D snap, set it to snap to vertex, and just move one of the verts til it snaps to the other, then select them both and move them where you want them. Scaling them until they look like they're coincident won't necessarily mean that they are. Snapping ensures they will be with minimal effort.
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rosie Gastel
Registered User
Join date: 1 Dec 2006
Posts: 80
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08-02-2008 10:01
slaps my head for been an idiot
thank you, it makes sense now, had my attention focused on trying to finddigits or the like in scaling, and that never even occured to me ... chuckles
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