Abel Balczo
Registered User
Join date: 14 Mar 2007
Posts: 28
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10-21-2009 12:47
Hi everyone, i'm not sure if i should be asking this question in this forum..but here goes..i'm building a round fountain..with jets directly opposite each other..the idea being to have the jets mingle and drop back to earth..but the in-world wind is blowing the particles around..is there a way to prevent this?
Thanx in advance for any help anyone can give..and sorry again if i'm in the wrong forum for this question
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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10-21-2009 13:12
That's what happens to water when it's sprayed in RL too. Visit your local fountain and take a look. I do know what you mean, though. You just want to keep it from getting out of control. To do that, you'll have to mess with the llParticleSystem parameters in the script that's controlling your fountain. My guess is that you need to make the Z-component of the vector that defines PSYS_SRC_ACCEL a larger negative number so that water droplets seem to be affected more by gravity than they are now, but you'd have to play with it to find out for sure. Take a look at http://lslwiki.net/lslwiki/wakka.php?wakka=llParticleSystem or -- even better -- visit the Particle Laboratory and play with their tutorials until you get a feel for what works best.
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It's hard to tell gender from names around here but if you care, Rolig = she. And I exist only in SL, so don't ask....  Look for my work in XStreetSL at 
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Pete Littlebird
Registered User
Join date: 30 Sep 2009
Posts: 44
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10-21-2009 15:42
Taking the PSYS_PART_WIND_MASK flag out of the PSYS_PART_FLAGS parameter in the llParticleSystem call would disable all wind effect on the particles emitted.
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