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house building tools

Ichago Dougall
Registered User
Join date: 12 Aug 2004
Posts: 10
06-13-2008 12:45
Just wondering what tools you use most when building houses or similar things? Using skid prims to make things snug atm, but wondering if there is anything I should look into that helps you build or to make life easier?
Lee Ponzu
What Would Steve Do?
Join date: 28 Jun 2006
Posts: 1,770
06-13-2008 13:17
The pure Edit/Build tools are quite powerful, as you learn all the tricks. A lot of the top builders don't use things like SkidPrimz at all (though of course some do).

Be sure to look at the tools like grid snapping and copy/copy-rotate. You Tube has some good tutorials.
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Kornscope Komachi
Transitional human
Join date: 30 Aug 2006
Posts: 1,041
06-13-2008 15:24
Like Lee said.
Sometimes I get lazy and use prim docker. It's worth having in the tool box. It will help with texturing in some places too. (Wish the maker would update it. I might use it a bit more) I own all the other tools and they NEVER get used.
Skids Prims is just far too cumbersome and slow (For me) Built-in tools with the grid work a treat.I reiterate; Learn how to use the grid snapping.
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Charlotte Bartlett
Registered User
Join date: 21 Sep 2006
Posts: 97
06-18-2008 03:31
I just build with the SL tools as the rest just seem to create more onerous steps - grid snaps are just a case of maths and having it clicked on in your edit box to build by numbers for some elements.

I use Jextone Easy Texture for Texture alignment across multiple prims and Shapegen for funky stuff if needed.

I don't bother with any docker tools, never could see the benefit over effort.
Ichago Dougall
Registered User
Join date: 12 Aug 2004
Posts: 10
06-27-2008 15:37
Thanks for the replys. Kinda what I thought but glad to have affirmed. <3
Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
06-27-2008 19:49
I just use the tools God sent me, I mean the ones the Lindens provide for me.
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Dytska Vieria
+/- .00004™
Join date: 13 Dec 2006
Posts: 768
06-27-2008 20:13
I use the built-in tools, special scripts, a calculator and an online Trigonometry calculator.
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
06-27-2008 22:30
Good question, Ichago. Here are the tools I commonly use, in no particular order:


1. For the bulk of my building activities, I just use the viewer's built-in tool set. I've never seen any need for most of the scripted add-ons you see for sale all over the place. Despite many of those systems' authors' claims to the contrary, SL's built-in tools are more than capable of doing anything any builder will ever need, often at higher speed and with greater efficiency than what any of the scripted tools can achieve. Proper use of the on-screen rulers and manipulators, for example, completely negates the need for any of the flush-alignment, or gap-filling commands those systems often include. I do applaud the programmatic cleverness that goes into the creation of those scripted tools, but at the end of the day, 99% of them are completely unnecessary.

Where I do use scripted build tools is strictly where they can alleviate tedium. When tasks simple tasks are too repetitive to be enjoyable, or too time-consuming to be practical, is when they're better left to automation. Read on for examples.


2. I often use Cadroe Murphy's shapemaker when I need large faceted cylinders. They're not hard to build by hand, but shapemaker is usually faster, so it makes sense to let it do its thing.


3. For symmetry, I use Jeffrey Gomez's prim mirror quite often. It's not always ideal for every situation, but it can usually save me from having to stop to do math when I want to mirror a multi-prim object, so it's nice to have.


4. For texture alignment, I use two tools constantly. One is a hi-res alignment pattern I created, which I shard for free in a post on the texturing forum a few months back. I rely on that thing every day. It's so handy.

The other is a script called TexFix (can't remember the author's name off hand, sorry), which is a tremendous time saver for alignment on planar surfaces across multiple prims. As easy as alignment is conceptually, especially when it's just planar, there's no escaping the fact that doing it by hand is extremely time-consuming when there are a lot of prims involved. But with TexFix, all I have to do is set the root prim the way I want it, and two clicks later, the whole linkset is adjusted to match. It saves countless hours per project.

On non-planar surfaces, there's no choice but to do it by hand. No script can ever be clever enough to understand how a human user wants any given flat texture to wrap around a complex shape made up of lots of little components. The alignment pattern is invaluable in these situations.


5. When I need a very complex shape, especially a large one, I'll often model it in Maya first, and then use Jeffrey Gomez's OBJ Importer to replicate the shape out of triangular prims in SL. Since this obviously is extremely inefficient in terms of prim-count, I'll usually treat the resulting object simply as a scaffold, on which to build a more efficient version of the same shape by hand. Having the scaffold in place cuts down on a lot of guess-work that would otherwise be necessary in order to best visualize the shape in SL.


6. For sculpties, I use ImportPrimscript or the Qlab Assembler, depending on how SL is feeling on any particular day. Lately, one or the other always refuses to work properly. Having both is a must. (Not that you'd likely sculpt a house.)


7. Blueprints, blueprints, blueprints. I can't stress the importance of this enough. While freeform "doodling" with prims can be a great way to get your creative juices flowing, it's almost never a good idea to begin a build in earnest without first making precise diagrams of your subject. I usually make mine in Illustrator, sometimes in Photoshop, depending on the needs of the project at hand. I create front, side, and top view images of the model, and then lay them out, full size, on flattened cubes in SL, to form a 3D scaffold of 2D imagery. Then I simply build right on top of them. It's analogous to how image planes are used in more traditional 3D modeling programs.

With houses and buildings, I won't always do all three views. Usually, just a good floor plan is enough.


8. Good old fashioned brain power. 'Nuff said.



That pretty much covers it, for me. I hope it was helpful. :)
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
06-28-2008 06:18
Chosen, your reply should be split out into a sticky note for the Building forum. That is jam-packed with EXCELLENT advice!

For my part, I also mostly use just the in-world tools, and don't bother with prim alignment script systems.

If I need a dome or a large ring, I'll use Cadroe Murphy's shapegen tool.

For texture alignment, I either use Chosen's texture guide or one by Robin (Sojourner) Wood. For some special purpose alignments, like trying to make a pentagonal structure, I'll make my own alignment templates.

I use blueprints as a reference for complex builds, where possible, and reference photos of similar buildings where reference pics are not available. I'll use TurboCAD to make my own blueprints if needed.
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
06-28-2008 06:58
From: Chosen Few
Good question, Ichago. Here are the tools I commonly use, in no particular order:


3. For symmetry, I use Jeffrey Gomez's prim mirror quite often. It's not always ideal for every situation, but it can usually save me from having to stop to do math when I want to mirror a multi-prim object, so it's nice to have.


I have looked for this in-world with no luck. Where can one get a hold of this tool?
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
06-28-2008 10:09
From: Briana Dawson
I have looked for this in-world with no luck. Where can one get a hold of this tool?

It's on the scripting forum. :)


From: Briana Dawson
Chosen, your reply should be split out into a sticky note for the Building forum. That is jam-packed with EXCELLENT advice!

Heh, considering I wrote it at 1:30 in the morning, during a bout of insomnia, I'm just glad it's coherent. :D Thanks, though.
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