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Positioning Tips

Sauce Soyer
Registered User
Join date: 14 Apr 2006
Posts: 3
04-25-2006 11:06
I'm looking for some tips on positioning objects using their numeric values. I'm the kind of person who likes to line things up exactly, so I'd like to enter X, Y, and Z values in the numeric fields, and have my objects jump to the exact correct position. The problem is that this isn't all that easy using SL's coordinate system. If you have the luxury of aligning whatever you're building with the world's coordinate system, it's fairly straightforward, but if you're building at an arbitrary angle to the world's coordinates, it's difficult to position objects relative to others solely using their numeric X, Y, and Z coordinates. Any tips? How do others handle this? I'm still very new, so if I'm missing something obvious, please let me know.

Thanks,
Sauce
Persephone Milk
Very Persenickety!
Join date: 7 Oct 2004
Posts: 870
04-25-2006 14:27
Hey Sauce :) Welcome to Second Life!

Well, when I am building "by the numbers" I usually try to build in alignment with the world cooridinate system. When I am done, I can just rotate my build arbitrarily. This is a bit more difficult with extremely large builds where you may need to work in chunks. But I have tips for that scenario if that is what is giving you problems.

Message me any time in-world if you have questions or need help!
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Rini Rampal
Rabid Consumer
Join date: 10 Sep 2004
Posts: 72
04-25-2006 15:26
Check out Rez Menoptra's post in this thread. :-)
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Cottonteil Muromachi
Abominable
Join date: 2 Mar 2005
Posts: 1,071
04-25-2006 15:48
From: Sauce Soyer
If you have the luxury of aligning whatever you're building with the world's coordinate system, it's fairly straightforward, but if you're building at an arbitrary angle to the world's coordinates, it's difficult to position objects relative to others solely using their numeric X, Y, and Z coordinates.


Have you tried the command that uses a prims angle as its origin instead of the world coordinates? Its up there in the menu along with the command that helps you round off the X and Y coordinates of any set of prims.