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Zee Pixel
Registered User
Join date: 14 Feb 2006
Posts: 99
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04-24-2007 20:05
Hi, we're finishing up work on a townhouse design and I wanted to get some feedback on it. We have a couple of nearly complete copies sitting out at http://slurl.com/secondlife/Areumdeuli/180/202/101 . I'll leave them out till later this evening. We've got a few tweaks to do still but the building fits perfect on 384 sq. of land and is running at around 60prims. Oh, and we're having some wierdness with prims loosing their solid state and randomly going phantom, so if you fall through a floor while you're walking... well, we're debugging it. Thanks for looking  Zee
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Ace Albion
Registered User
Join date: 21 Oct 2005
Posts: 866
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04-25-2007 01:00
60 prims sounds like a house that needs 1024 minimum for living in- I've seen a 48 prim house still look pretty minimalist by the time the primmy furniture gets moved in on a 1024 even. I'm talking about a ratio of 117/512m2 of course. PI land may allow more.
Your phantom floor is a long standing bug that shows no sign of ever being fixed. You'll find that your phantom prims are all root prims. The quick way to fix them is to change a dimension to something else and back, or else delete them and try again, and hope weeks or months down the line that they don't break again.
I put an emergency fixer function in my house scripts that wiggle the root prim Z dimension up by 0.01m and back again, which instantly fixes the phantom problem if it ever happens.
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Ace's Spaces! at Deco (147, 148, 24) ace.5pointstudio.com
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Porky Gorky
Temperamentalalistical
Join date: 25 May 2004
Posts: 1,414
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04-25-2007 08:40
I have a few builds that are 50 prims that are marketed towards 512 sqm plots but i think even those are too prim heavy. Ideally I like to keep builds for 512 sqm plots below 40 prims and advise my customer on some good low prim furniture stores.
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Zee Pixel
Registered User
Join date: 14 Feb 2006
Posts: 99
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04-25-2007 09:16
Well, right now we haven't sorted out how we'll sell them yet. We are initially looking to set up an area on our sim for a few rentals as part of a larger project we've got going on. I've been trying to gauge proper pricing for a house and it looks like pricing goes any where from a couple hundred to a couple thousand L$. The main difference on pricing seems to be how how automated the house is, but even then that doesn't seem to be a sure bet.
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Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
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04-25-2007 09:17
The best thing you can do as a house builder is live in your own structure for a while. You find the flaws real quick that way.... Put out furniture and live in it for a week.
I agree with Porky, 60 prims is too much for a 512 so make sure your customers know that the house is suggested for 1024 parcels and up. Many a new user experience has been ruined when they realize that their house eats up too many prims and they have nothing left for furniture.
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 http://slurl.com/secondlife/TheBotanicalGardens/207/30/420/
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Zee Pixel
Registered User
Join date: 14 Feb 2006
Posts: 99
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04-25-2007 09:51
Well right now we've been toying with placement on the sim for best view from the windows, and then we plan to use the first one as our home to see how it works out, and see if the narrow nature of the construction is too much of a hassle for camera views. Thanks for the advice though.
FWIW, since I haven't gotten much feedback yet we'll leave one of the houses out on the sim for the next day or so.
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