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Something I've been pondering for a while...

Vaelin Reitveld
Many ideas, no talent
Join date: 29 Jul 2005
Posts: 7
07-27-2006 18:52
Ok... call me stupid if such is the case, but I have seen some things that have made me go WOW in the fact that some of these things could be whole, island-size castles with multiple levels, etc....... but they say they're only one prim if you look at the General tab... How in the fuzzy is this being done? I am DESPERATELY wanting to know so I can go "Oh... ok... so THAT'S how they did it) and stop lamenting my sad building skills that yield interesting pieces of furniture with many prims... (like a 13+ prim bookshelf...). If anyone knows how the heck this was done, PLEASE let me know... Curiosity killed the cat....

~*~ Vaelin Reitveld ~*~


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Archanox Underthorn
Registered User
Join date: 20 May 2003
Posts: 168
07-27-2006 19:48
The build just isnt linked, you're selecting just a single piece of it :P If not then, well, some one is exploiting something heh.
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Vaelin Reitveld
Many ideas, no talent
Join date: 29 Jul 2005
Posts: 7
07-27-2006 22:18
See, that's the odd thing... it appeared linked to me... and also, when I looked at About Land (and yes, this castle was at the time the only thing on the land), even that said that there was only one prim on the land... very odd, and very intriguing... lol
ed44 Gupte
Explorer (Retired)
Join date: 7 Oct 2005
Posts: 638
07-27-2006 22:57
Hi Vaelin

The max size of a prim is 10 x 10 meters unless you shear it.

What you probably saw was a clever application of a texture, containing all the elements you saw. It could even have an open/close door command, or a see through/blacked out window control by changing textures on the fly. The prim would be set phantom while the texture with the open door is shown so you can walk through it.

You can play with textures and alpha channels for free if you install The Gimp!

Ed
ed44 Gupte
Explorer (Retired)
Join date: 7 Oct 2005
Posts: 638
07-27-2006 23:13
From: Vaelin Reitveld
See, that's the odd thing... it appeared linked to me... and also, when I looked at About Land (and yes, this castle was at the time the only thing on the land), even that said that there was only one prim on the land... very odd, and very intriguing... lol


If it was only one prim it would not have been linked to another. If you turn on your view/Property Lines, you might find that the castle completely fills its own land or overhangs the block on which you took the land prim reading.

If you tell us the place and coordinates we could see this wonder for ourselves and be amazed by it!
Aln Soy
Gunsmith
Join date: 21 Jan 2006
Posts: 2
07-28-2006 01:36
it is prolly in a temp rezzer, being that the temp rezzer box is 1 prim, thats prolly what its counting.
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
07-28-2006 08:05
From: Aln Soy
it is prolly in a temp rezzer, being that the temp rezzer box is 1 prim, thats prolly what its counting.

That was my first thought as well. Just to clarify, in case anyone's wondering, objects set to "temp on rez" have no prim count. They're not meant to be permanent though, and they disappear after a brief amount of time. This is so objects such as the bullets from a machine gun, which have no reason to last more than a few seconds, don't end up eating up the whole prim count on any parcel of land.

Some people have taken advantage of temp on rez, and used it to circumvent prim limits altogether by setting entire builds as temp, and then timing a rezzer object precisely to replace the build at the exact moment it disappears. If it's done well, the result is a build that appears to be permanent, but has no prim count.

The downside is that if the build is complex (which they usually are if the owner felt the need to do this in the first place), it can be pretty taxing on the server to keep re-rezzing all those prims over and over and over again. Also, on the client side, bypassing prim limits allows for more polygons and more textures to be visible than normally would be, which contributes to low frame rate.

Temp rezzers are a clever solution, no doubt, but they do have their price. If everyone were to start using them, that price would get pretty high.
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Vaelin Reitveld
Many ideas, no talent
Join date: 29 Jul 2005
Posts: 7
08-15-2006 17:34
As to where this wonder of magnificence is... sadly, I visited when I was still a sad little newbie, which was almost 2 years ago. I don't know why I remembered it now, aside from lamenting my poor building skills (which despite still using high numbers of prims - a 31-prim bed this time - I'm getting better, I swear). I'm sorry if I whetted builders's tastebuds and cannot provide the scintillating morsel I tempted them with. I just wanted to know how... lol. Thanks to everyone that provided an opinion on this topic. Very much obliged!

**Runs off and starts contemplating new versions of temp-on-rez low-prim furniture sets that come in whole boxed sets for newbies...**

~*~ Vaelin Reitveld ~*~