Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Objects Sinking When Made Physical

Tanly Tedeschi
Registered User
Join date: 15 Mar 2008
Posts: 3
04-11-2008 18:03
Heya,

I have a question that is most likely been asked before but searching the forums didn't reveal any answers. In addition, I couldn't find anything in the knowledge base either.

Why are my objects sinking into the ground when I make them physical? I am sure that this is simply something I am doing wrong but I can't seem to find any way to fix it. I would appreciate any help or a pointer to the solution.

Thank you in advance.

Love and Kisses,
Tanly
Al Sonic
Builder Furiend
Join date: 13 Jun 2006
Posts: 162
04-11-2008 22:22
Hm. I thought I'd be familiar enough with this, but at the least I'd need more details to be sure...
-By "ground" do you indeed mean "terrain"? NOTHING physical should sink through the terrain, but phantom physical objects do fall through everything else.
-Does this happen to involve sculpted prims? Sculpties don't have an accurate physical shape, so they may have portions that can appear to sink underground.

Capturing and attaching a screenshot would answer these questions and more. :)
_____________________
If I said a thing ya don't understand, lemme know. I too love it when info is easy to read :D.
Astacia Llewellyn
Registered User
Join date: 16 Mar 2008
Posts: 10
04-13-2008 09:12
Hi,

What's happening is that I'm able to walk through the walls of the tent, and I only want to be able to walk through the door. But whenever I make it physical it sinks into the terrain (goes mostly underground).

I made the doorway as a seperate prim and attached it to the rest, but when it starts sinking, the doorway stays put, knocking the roof cockeyed.

I attached screenshots so you can see what's going on. Hopefully that will help you tell me what's going on.

Thanks!
Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
04-13-2008 11:03
Your tent doesn't need to be physical - iit should NOT be physical.

However, physical things shouldn't sink into the ground.
Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
04-13-2008 11:17
A guess:

You have rezzed the tent slightly above the ground.
You turn it physical; it drops to the ground.
The top is not linked to the bottom and slips cockeyed.
Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
04-13-2008 11:19
Solution:

Put your tent on the ground.
Make sure ONLY THE DOOR PRIM IS PHANTOM.
Don't make anything physical.
Peggy Paperdoll
A Brat
Join date: 15 Apr 2006
Posts: 4,383
04-13-2008 15:07
From: Osprey Therian
Solution:

Put your tent on the ground.
Make sure ONLY THE DOOR PRIM IS PHANTOM.
Don't make anything physical.



And don't put the phantom prim in the linkset that the other prims are in. That has a tendecny to make some of the regular prims phantom also..........in a random sort of way. Unless, of course, they have fixed.........that possibly with the new Havak 4 engine?
Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
04-13-2008 17:02
From: Peggy Paperdoll
And don't put the phantom prim in the linkset that the other prims are in.

I thought she understood you can't link phantom to nonphantom prims without the linkset turning phantom (since her door is unlinked), but perhaps she didn't. Good for you for mentioning it :-D
Beezle Warburton
=o.O=
Join date: 10 Nov 2006
Posts: 1,169
04-13-2008 17:14
From: Osprey Therian
I thought she understood you can't link phantom to nonphantom prims without the linkset turning phantom (since her door is unlinked), but perhaps she didn't. Good for you for mentioning it :-D


The trick -- don't make the "door" phantom directly. Just make it flexi, but *before* linking to the rest of the build.

For some reason this seems to work better than only making the prim phantom.
_____________________
Though this be madness, yet there is method in't.
-- William Shakespeare

Warburton's Whimsies:
In SL
Apez.biz
Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
04-13-2008 20:08
From: Beezle Warburton
The trick -- don't make the "door" phantom directly. Just make it flexi, but *before* linking to the rest of the build.

For some reason this seems to work better than only making the prim phantom.


I've had mixed results in the past doing that - well, worse than mixed, but p'raps I'll check in case things've changed.
Beezle Warburton
=o.O=
Join date: 10 Nov 2006
Posts: 1,169
04-13-2008 20:13
From: Osprey Therian
I've had mixed results in the past doing that - well, worse than mixed, but p'raps I'll check in case things've changed.


It may still be hit or miss, but it does work more predictably than linking regular phantom stuff. And it doesn't work to make the prim flexi after it's been linked.

I typically use it to add flexi moss or posters that blow in the wind to existing builds.
_____________________
Though this be madness, yet there is method in't.
-- William Shakespeare

Warburton's Whimsies:
In SL
Apez.biz