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Roofs

Rizado DaSilva
Merchant
Join date: 12 May 2005
Posts: 30
02-09-2006 11:15
I have done a search in the building forum but didn't see an answer, so am going to ask, is this an SL-urban legend or true...?

"Putting a roof or prims over an area causes lag."

I have a 20mSq area I want to put a roof over but don't want to cause any more lag than already is in the area, will covering it with 4 prims add lag to the area?

Thanks.

=R
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
02-09-2006 11:48
SL has no way of determining what is and isn't a "roof". Prims are prims are prims. Whether they're over your head, beneath your feet, or anywhere else you can think of, they're just prims. Calling a few of them a roof won't turn them into evil FPS-draining monster prims, so don't worry about it. They're the same no matter where you put them or what you name them.

What you should be concerned most about is the textures that you put on this roof of yours (and on everything else). It is poor texture management more than anything else that lowers client perfomance in SL. Keep the texture sizes reasonable, like 256x256 or smaller, keep the total amount of individual textures in your build reasonable as well, and you'll be okay, at least build-wise.
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Sam Portocarrero
Jesus Of Suburbia
Join date: 23 May 2004
Posts: 316
02-09-2006 22:21
Depends on how you build it, and what you use to build it. As Chosen as mentioned, kepe textures on the low side. Also if your roof is curved using hollow and twisted torus' prim (not sure how you'd do that lol) or hollow this or that, it will be a **tad** more laggy then then flat blocks/sheets. Though just because it's a roof doesnt matter, any object with twisted hollow mega prim will be laggier then basic shapes, no matter the size.

- Sam
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