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Link flexi objects?

PetGirl Bergman
Fellow Creature:-)
Join date: 16 Feb 2005
Posts: 2,414
12-06-2006 01:14
I had this smaller problem with linking a project..

A project that I have done several times - now a late update,.,. .and no no no no linking was allowed.. strange strange..

The thing I had added was - flexi..

So I took away flexi and linked it - no problem at all - added flexi to selected object. And it worked..

Is this how I must do it.. make parts flexi.. then uncheck the flexi box and then link and then do the flexi again?

/Tina
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
12-06-2006 11:47
I'm unclear on how you're reproducing this, PetGirl — I'll move this to the Building forum to see if you can get more help. :) If you've worked it through carefully and think it's a bug, please send a bug report: Help menu > Report Bug.
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Obsidian Stormwind
Second Life Resident
Join date: 13 Nov 2004
Posts: 16
12-06-2006 11:59
I believe PetGirl is attempting to link two or more flexible primitives together.

If I remember correctly, one cannot link two flexible primitives together, only flexible to non-flexible or non-flexible to non-flexible. Can anyone confirm if one can or cannot link two flexible primitives together?
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
12-06-2006 13:33
Hummm. I would have to 'dissect' one of the flexi tails that I have, once I get in-world, to be certain. But from what I recall, while they may have several flexi parts all coming from a single root location, they all seemed to have a very small prim at the base of the tail, that all the parts linked to. I suspect that prim, from its tiny size and spherical shape, is NOT flexi. So we would be looking at a number of flexi parts, not linked to each other, but to a non-flexi tail base.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Peekay Semyorka
Registered User
Join date: 18 Nov 2006
Posts: 337
12-06-2006 13:45
One may link flexi and non-flexi objects together in any combination. I just tried and it works fine.

However, I've seen a bug where the "link" menu item remains grayed out (not selectable) even when all the selected items are non-flexible. Most often simply deselecting and re-selecting all the prims again will make it work.

-peekay
ed44 Gupte
Explorer (Retired)
Join date: 7 Oct 2005
Posts: 638
12-06-2006 20:43
flexi is a client effect so I would think the server could link only on the non - flexible end.
Peekay Semyorka
Registered User
Join date: 18 Nov 2006
Posts: 337
12-07-2006 08:11
Links are between prims, not prim "ends".
Ralph Doctorow
Registered User
Join date: 16 Oct 2005
Posts: 560
12-07-2006 08:18
From: Peekay Semyorka
Links are between prims, not prim "ends".
Right, but if you link a non-flex to a flex, the visual spacial relationship between the two will only be maintained for the fixed end of the flex prim. That is the non-flex end won't move with the flex end, since it's moving only on the client.
Centaine Decatur
Mooncusser
Join date: 24 Oct 2006
Posts: 49
12-07-2006 09:46
I have been able to link flexi objects by linking the entire build with no flexible path first. It is easier to see all the prims where they belong any way. I do experiment with a prim first to see where the path is and make sure I know where it's going to "fall". Then take the numbers from that one, uncheck the flex path box. Link all prims, go into "edit linked parts" and put the path on individually. Yeah it takes a while and can be a pain, but it works.