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Marcio Avalanche
Registered User
Join date: 9 Jan 2007
Posts: 2
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02-13-2008 08:26
Does anybody have a tip on tools or ways to better align textures in several prims? I`ve been looking around for scripts to do that, but the only ones I found usually require that all prims be linked and that a script be included inside each prim. Isnt there an easier, faster way? I`m building a big house and its impossible (for example) to link all floor prims for alignment.. and also inserting the script inside all prims is tiresome and I should probably delete de scripts afterward for lag purposes righ? (double effort) ONE LAST QUESTION: In the textures tab in of the Edit window, there is an ALIGN button that is not enabled (is says something like "have to load first"  . DOES ANYBODY KNOW what is that for? Thanks Marcio
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Emily Lang
maker of Emily's.
Join date: 1 Jul 2006
Posts: 62
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02-13-2008 08:54
To align textures across several prims, you can apply an alignment texture on them and then adjust the Repeats, Rotation, and Offset parameters in the Texture tab. You can find such a texture here: /109/45/214824/1.html I am not sure if this is a faster way than using scripts. It is easy to understand though, and very versatile. As far as your last question is concerned, I never noticed this before! It's at the bottom of the Texture tab, greyed out, and labeled "Align media texture (must load first)." I don't know what it is, but I would imagine it has to do with the media texture that you can load in the Media tab of the About Land window for playing in a parcel.
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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02-13-2008 11:21
The Align Media Texture button is for video on prims. It has nothing to do with aligning static 2D textures. It snaps the aspect ratio of the movie to the aspect ratio of the prim(s). Without it, movies will often appear off center or distorted on surfaces.
The reason it says "must load first" is because it needs the relevant details of the specific movie in question to be in memory in order for it to know the proper aspect ratio and placement.
That said, there are about a thousand and one building tools that should exist in the SL GUI, but don't. Proper texture alignment tools are near the top of the list.
However, since we don't have those tools, all we can do is use whatever we or other enterprising residents can come up with in their stead. Myself, for non-planar surfaces, I use the alignment pattern Emily linked (I made the thing, after all, so I damned well better use it), and for planar surfaces, I use a script I bought called TexFix.
TexFix works quite well. Simply drop the script in each prim (hardly takes any time at all, especially if you plan ahead), set the root prim with the proper repeats and offsets (just takes a little quick, simple math), click, and then all the others snap into alignment. It's fast and easy.
There are lots of other scripts out there as well with more advanced features than TexFix. Usually, they're pretty cheap to buy. Experiment with them and settle on one you like. And of course, if you're so inclined, you can always write your own.
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Marcio Avalanche
Registered User
Join date: 9 Jan 2007
Posts: 2
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Thanks for the help!!
02-13-2008 18:39
Hi Chosen,
Thanks for you help.. I bought TEXFIX and it really works fine...
I still have on question, though.. I was trying to link several large prims (10x10) and couldn't because they are too apart. Do you know if there is a way to link them anyway?
I guess I could link them in parts and always make a aligned one the root prim for the next link group, but I dont know if that works..I'll try anyway..
Marcio
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