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Are Lisle
Registered User
Join date: 22 May 2007
Posts: 9
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06-21-2007 14:18
Does anyone know a trick or something to build a prim with a hollow bigger than 95?
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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06-21-2007 14:48
From: Are Lisle Does anyone know a trick or something to build a prim with a hollow bigger than 95? I don't believe you can do that. The closest you could come might be to make two prims, hollow both to 95%, and make all but the outside surface of one and all but the inside surface of the other 100% alpha textured. By playing with the dimensions a bit, you could then make the prim appear to have zero-thickness walls. The "outer" prim would be a bit smaller than the "inner" prim, moving its outer surface in to where the inner surface of the other one is.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Omei Turnbull
Registered User
Join date: 19 Jun 2005
Posts: 577
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06-21-2007 16:13
You could also use two sculpties, one of which is turned inside out. (To do that, invert the original bitmap in any paint program before importing it to SL.) For a simple sphere, this doesn't have any big advantage over Ceera's suggestion. But it is an easy way to make 0-width walls for any shape you can make with a sculpty. (Only one side of a sculpty surface is rendered, so you don't have to fuss with hiding unwanted faces with transparent textures.)
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Lightwave Valkyrie
Registered User
Join date: 30 Jan 2004
Posts: 666
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06-21-2007 19:51
transparent alpha textures on the inside top and bottom makes it super thin then scale a second prim and transparent alpha textures on the outside top and bottom -LW
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L$ is the root of all evil videos work! thanks SL 
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