http://www.netbay.com.au/~davidcoen/prog/image/008.jpg
http://www.netbay.com.au/~davidcoen/prog/index.htm
http://www.netbay.com.au/~davidcoen/download/SecondLifeHelper_070423.zip
for various self satifying reason i have started to implement a simple max plugin to help in offline modeling and animation creation. in version of max (max5 and up)
shakes fist at monitor. haven't forumed in years, why does it not want to link in a tumbnail of the screen shot.
IT IS ALPHA, ie, it compiles, it runs, it exports some .. data ... but the data is not yet in a useable form, and not emulating SL data compression
anyway, this is a max plugin (unzip and place the secondLifeHelper.dlu in max plugins folder, restart max) other file in zip is an example max file.
plugin has a prim object component (create panel::geometry:
econd life helper:
L prim) and then you have access to the code variables the viewer uses to represent geometry (including some i presume where not ment to be public, but, 'test' and 'circle2' are in the code so i support them)plugin also has a util component (utilities panel::configure button sets:
econd life helper:
L util) which gives access to loading a linden skeleton (ie SecondLife\character\avatar_skeleton.xml) and saving a bhv animationif anyone would liek to test this, or better yet, make a little animation and cmp it to a bhv you get out of another package that works in SL then please post differneces (if it cost me 10$ to upload files then i don't feel like doing uploads to i fix all the format issues in exporting)
the util also has a bone helper to copy and paste skeleton pos
and finaly a 'dump out prim as text file. this is to be replace with a data dump in a form more sutable to importing into SL, time permiting.
though people might be interested