I am finally trying to get down to trying my hand at building, and am seeing some things I don't understand.
If I set a texture for an individual side to a prim, there seems to be no way to go back and reset the entire prim to one texture unless I go to each side. Is there any way to just reset an entire prim to default or no texture easily? Once the prim is in position, I have to move it to get to the unique side sometimes.
When playing with the grid, I set the grid to .5 without sub unit snapping. My theory was if I was dealing with .5 size units, they should snap easily against each other. Yet, it seems that the grid isn't aligned in that if I am trying to make a corner like below:
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XXX
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What I really get is the two walls partially intersecting. I seem to have to turn on sub-unit snapping to get an edge to edge snap. Any thoughts as to why?
When doing floor in a building. Is the general trend to match the floor to the inside of the other wall as opposed to the outside? That prevents the overlapping texture problem, but seems to make matching texture patterns a lot more complex.
Thoughts?
Yes, of course there is a way to set an entire prim (or even an entire object) to one texture. Only that it's a little buggy atm (as most things SL are
). What you do is: go into Edit mode, open the Texture tab, click the Texture thumbnail, and select the name of the texture from the inventory list. Normally, that's all you'd have to do. However, there is a bug. Sometimes the texture won't apply to all sides of the prim (or object). You know when that happens when the Texture thumbnail has the word "Multiple" written across it. The work-around is to keep clicking the texture name in the inventory list until the word "Multiple" disappears.