|
Rocky Rutabaga
isn't wearing underwearâ„¢
Join date: 14 Apr 2006
Posts: 291
|
05-21-2006 02:40
I've looked for this, but it's probably right in front of me somewhere...
Can one make a window wall that is transparent looking out, but opaque when looking in?
|
|
Natalie Oe
Huh?
Join date: 3 Oct 2005
Posts: 679
|
05-21-2006 02:42
Hiya Rocky
Yep ya can, when you right click and edit an object their is an option under create that says select texture, select that option, click on the side u want see thru then apply your window texture or transperencie.
There is also scripts u can get that u put inside your object and when you click the object it changes to different settings of transperencie.
Hope this helps
Nat
_____________________
Seeking texture artists interested in commission based selling space. For more information please contact Natalie Oe in world
|
|
carol Wombat
Registered User
Join date: 29 Jan 2006
Posts: 16
|
06-01-2006 18:08
Hi Rocky
Check out the Design and Texture page as to how you can use Photoshop or the Gimp to make window textures with alpha channels for the transparencies. You would need to make an inside and an outside texture. The inside window does not even need to match the position of the outside window! That way you can use just one prim for both the wall and the window.
hth
Ed
|
|
Duke Scarborough
Degenerate Gambler
Join date: 30 Apr 2006
Posts: 158
|
Using alpha textures to make a window
06-02-2006 07:36
This sounds like a great idea, although when you do this, your window will not have any 3-D aspect at all (such as a window sill or bump-in), but saving a prim is a great idea (maybe saving two for non-centered windows)...
This is one reason we need bump-mapping. With a good bump-map, a partial 3-d aspect could be established for the alpha portion of the texture that would give some depth to it.
|