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DELETE key changed

Azzura Supplee
Safety Girl
Join date: 16 Jun 2006
Posts: 29
07-19-2006 22:59
This can't be me.....

Since this last patch today......when im editing the position of a prim in the object menu by typing in the numbers or lining up textures precisely with numbers, you can no longer hit delete to remove a number! It deletes the prim you are working on!!

I must have deleted the same wall 12 times while trying to position it perfect and get the texture lined up...I know this have to be a new change. I Dont Like IT!!!! Id have half this foundation done by now if I wasnt deleting this wall!

PLEASE change it back!
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
07-20-2006 09:51
Delete key works fine on my end. Have you tried rebooting your computer, router, and modem, and then testing the delete key again? I've noticed in the past that the editor starts to bahave strangely when my system is low on memory or when my modem and/or router are feeling uncooperative.
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Lynn Kukulcan
Registered User
Join date: 7 May 2006
Posts: 149
07-20-2006 19:10
From: Chosen Few
Delete key works fine on my end. Have you tried rebooting your computer, router, and modem, and then testing the delete key again? I've noticed in the past that the editor starts to bahave strangely when my system is low on memory or when my modem and/or router are feeling uncooperative.


Delete Key does not work fine! Precision position requires inputing the numbers over and over and over and over again.

Now, when you press enter to update the position, the number is no longer highlighted. You have to rehighlight the number to adjust it again. What a pain in the ass, and a very easy way to lose prims!

What's more, delete key changes means the prim gets deleted while trying to clear characters to the right of the cursor!

The whole build system is now counter-intuitive!

Thanks, LL, for introducing new bugs for all of us to deal with!

EDIT: Tab appears to be messed up, and I went to delete and object in it's contents and the whole prim was deleted. Just ducky!

Linden Labs is going to win high praises with this feature!

The Build System was fine! Why the hell did they decide to FUBAR it? Couldn't their programmer's talents have been better spent not FUBARing the build system?

What's more, I hit [Tab] and now it's GONE!
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
07-20-2006 19:36
From: Lynn Kukulcan
Delete Key does not work fine! Precision position requires inputing the numbers over and over and over and over again.

Now, when you press enter to update the position, the number is no longer highlighted. You have to rehighlight the number to adjust it again. What a pain in the ass, and a very easy way to lose prims!

What's more, delete key changes means the prim gets deleted while trying to clear characters to the right of the cursor!

The whole build system is now counter-intuitive!

Thanks, LL, for introducing new bugs for all of us to deal with!

Ouch! Settle down, Beavis. No need to yell at me over it. I didn't break it.

Anyway, you are correct. I hadn't tested the enter->delete thing. It didn't occur to me since it wasn't specified in the original post. All it said was "You can no longer press delete to remove a number" which is not exactly true. It's only specifically after pressing the enter key that it fails. With any other sequence of keys or mouse clicks, it DOES work fine.

As you can probably tell enter->delete is not a key sequence I normally use (not that I ever specifically thought about it before). Since the old behavior was that the entire number field would be highlighted after pressing enter, I normally use the arrow keys all the time after enter, to move the cursor where I want it before pressing delete or backspace for precision number editing. With the old behavior, enter->delete would simply clear the field, which would have been unncessary since you could just type the new number directly over the old highlighted one. With the new behavior, the arrow key thing still works, so I didn't notice any problem.

If you want a work-around, here's an easy one. Either touch an arrow key after pressing enter, or just do away with pressing enter altogether, and use tab instead. After you type in a number, just quickly press tab->shift-tab. The selection will move to the next field, and then right back to the one you were on, and bam, you've got the whole field highlighted, just like used to happen by pressing enter. It's two keystrokes now instead of one, which I guess you could call twice as complicated, but it still only takes a split second to do, and it works.

In any case, I certainly wouldn't call the whole build system counter-intuitive just because the behavior of one extremely specific key sequence has changed. Overall, the building system is pretty well idiot-proof, I think. Of all the 3D modeling programs I know, SL is easily one of the simplest to learn, and definitely one of the fastest to master, delete key or no delete key. It has its issues, sure, but counter-intuition really isn't one of them.
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Charlene Trudeau
SkyBeam Architect
Join date: 23 Aug 2005
Posts: 318
07-20-2006 22:52
Well, its a key sequence I used all the time and its killing me too. Deleted a rug four times trying to get repeats correct. And not being able to just keep retyping the number is really slowing things down. I'm sorry, but I'm way far into the original posters camp on this one.

Char
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Charlene Trudeau
SkyBeam Estates
SkyBeam Architecture
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
07-21-2006 10:22
Is tab sift-tab really that hard a habit to form? It's one extra keystroke, for crying out loud.

Look, I agree it's unfortunate that this change was made. I'm sure it's a bug, and I'm sure if you report it, they'll fix it. However, in the mean time, there's no sense bitching over it. Just learn to use the tab key, and get back to building. Wouldn't that be more productive than wasting time here complaining?
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Azzura Supplee
Safety Girl
Join date: 16 Jun 2006
Posts: 29
Woot
07-21-2006 10:44
Woot! it works again!

It was a problem - even though I use TAB


Id want to change the height of something like 149.883 to 149.891

Click my mouse between the two 8's and hit delete and the prim would go away instead of the 83!

Didnt have anything to do with me hitting enter. Just was frustrating - kinda like flying now every time you try to hold a conversation with someone! heh

Thanks for fixing this LL!
Salindria Thunders
Registered User
Join date: 11 Jun 2006
Posts: 29
07-21-2006 10:47
I have found the updated build keying to be a bit buggy also. On right click now, at times, I tend to detach a prim from my AV. Also the menu at times for touch and edit are sticky to an extent. I get a faded pie menu which I have to hold the right button down then move to select edit or it detaches the prim.

There are some small bugs in the update but I'm sure they will figure out the issues and in the comming days apply the fix for the bothersome things that cause distress. Untill then I will continue as before. No sense in complaining, unless I want to try and offer the fix myself :-)
Soku Sieyes
Registered User
Join date: 24 Jun 2006
Posts: 9
07-21-2006 10:48
This was really bothering me the other night :[ Glad to hear it might be fixed, now if only my objects would stop randomly rotating 180Z90X90Y -_- Also am I the only one who lacks a compass rose when rotating now? That thing was fkin useful. :<

Building has sure been a pain lately.
Old Television
Registered User
Join date: 23 Jun 2006
Posts: 11
07-21-2006 10:58
From: Chosen Few
Is tab sift-tab really that hard a habit to form? It's one extra keystroke, for crying out loud.

Look, I agree it's unfortunate that this change was made. I'm sure it's a bug, and I'm sure if you report it, they'll fix it. However, in the mean time, there's no sense bitching over it. Just learn to use the tab key, and get back to building. Wouldn't that be more productive than wasting time here complaining?
Seems like your defending the UI without actually testing it.

First you say delete function was not broken the way the poster said it was without testing it, now you say use tab and shift-tab instead. However if you have been using the tools lately, you would know that they also screwed up the tab order among other things.

There are quite a few changes they have made with this UI update that require two or three clicks to do what used to be available in one single click. There is nothing that I have seen that has been made easier or less clicks at all. It's pretty easy to see that overall function has been decreased by these changes and the build system has taken a step backwards in general. While the posters above are getting a bit wild about the frustration they have experienced, they are actually right and you are wrong.

It's not helpful to be so quick to defend something before you actually look into it, and just because they are upset, doesn't mean you have to be nasty back to them. They have a right to be upset.
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
07-21-2006 13:45
From: Old Television
Seems like your defending the UI without actually testing it.

First, I'm not defending anything. My goal here was to help provide solutions. That's it.

The closest thing I did to "defense" was to point out that it's unfair to call the entire system counter-intuitive, simply because one key sequence has changed. I'd call that more of a reality check, and a call to keep things in perspective, than any kind of attempt at protection. I don't own any stake in the SL interface. I have no reason to defend it.

Second, I did test. As I said, testing the specific sequence of enter->delete didn't occur to me, since all the original post said was " you can no longer hit delete to remove a number," but I did test everthing I posted. Upon reading the original post, the first thing I did was log into SL, rez a prim, positon the cursor between two digits the editor (by clicking), and press delete. The number immediately to the right of the cursor was deleted, exactly as it should have been. So, I responded here with "Delete key works fine on my end" because in that instance, it WAS working just fine.

Had the original post said "enter->delete no longer works", I would have tested that, but it didn't. When a follow-up poster mentioned that sequence, I again immediately logged into SL, checked the sequence, and discovered it was in fact malfunctioning. I then told that person she was correct, and I offered a simple work-around.

How exactly does any of that constitute "not testing"?

From: Old Television
First you say delete function was not broken the way the poster said it was without testing it,

Uh, no I didn't. See above.

From: Old Television
now you say use tab and shift-tab instead. However if you have been using the tools lately, you would know that they also screwed up the tab order among other things.

Now who's not testing? The only tab order that has changed is on the texture tab, which unless I missed something, was never a part of this discussion. We've been talking about position the whole time, which is entirely on the object tab. The tab order/behavior on the object hasn't changed in any way. It's still a single tab between each filed within each catagory, just as it always was.

From: Old Television
There are quite a few changes they have made with this UI update that require two or three clicks to do what used to be available in one single click.

You mean keystrokes, not clicks, right? There's nothing on the editor that requires more than one click, anywhere.

From: Old Television
There is nothing that I have seen that has been made easier or less clicks at all.

Assuming you do mean keystrokes, again, there's nothing that has changed except on the texture tab. The tab sequence now lands on the flip check boxes and on the apply button, where it didn't used to. This new behavior has in fact added functionality since you can now trigger the checkboxes and the button with the enter key, whereas before you couldn't.

From: Old Television
It's pretty easy to see that overall function has been decreased by these changes and the build system has taken a step backwards in general. While the posters above are getting a bit wild about the frustration they have experienced, they are actually right and you are wrong.

It is? They are? I am?

That's certainly news to me. As I've been writing this, I've tested and retested everything I've said, and it all works. Perhaps you should do some testing of your own.

If you are in fact seeing something different than I am, then that's a big issue. I'll tell you what, test what exactly what I've said, and it doesn't work for you, record whatever behavior you're seeing in a Fraps video. I'll do the same, and I'll even provide the webspace to host both videos so anyone who wants to can compare them. I find it extremely unlikely that there are two different sets of behaviors going on, but if there are, I'm sure LL would be grateful to know about it.

From: Old Television
It's not helpful to be so quick to defend something before you actually look into it, and just because they are upset, doesn't mean you have to be nasty back to them. They have a right to be upset.

For the umpteenth time now, I did look into it, exactly as I described.

As far as being nasty, I wasn't. Someone quoted my first post in this thread, and then laid out a bombastic, angry attack at LL, which I have to assume was also aimed at me since there was no other reason to quote me. My response to that was a whimsical "settle down, Beavis", which wasn't anything I considered to be mean, and then I offered help to that person by providing a simple workaround to her problem.

In my next response I suggested that people do something more productive than complain. The problem exists, and that's that. Complaining accomplishes absolutely nothing, but learning the simple work-around, and getting back to work accomplishes a great deal.

Now, did I express some mild frustration that a few people seemed to be ignoring the workaround in favor of complaining? Sure, I did. I'd hardly call anything I said "nasty" though. Quite the opposite, actually, I considered my posting here to be quite positive. I still do. Everything I've said here has been with the intent of providing people solutions to their problems. That's hardly the mark of nastiness. I'm sorry if you feel that anything short of comisery equals an attack, but I believe in providing answers, not in wallowing in negativity.

Old, you'd do well before you go accusing people of "not testing", to do some testing yourself, and before you accuse anyone of being "nasty", you take a good hard look at exactly what's been said and why.
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Old Television
Registered User
Join date: 23 Jun 2006
Posts: 11
07-21-2006 14:46
From: Chosen Few
First, I'm not defending anything. ....
I'm sorry but I stopped reading this huge reply about a quarter of the way down.

It kinda seems to me that you have a serious chip on your shoulder though so I think I will probably just try to steer clear of your posts in the future.

Just a couple of parting notes tho...

Helping people involves kindness and understanding, not point by point destruction of the other person's point of view. Its not about being right, it's about helping the other person.

Think Laura Petrie, not Alan Brady. ;)
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
07-21-2006 20:35
From: Old Television
I think I will probably just try to steer clear of your posts in the future.

Your decision. I certainly have no objection to never hearing from you again since the way you chose to introduce yourself to me was less than friendly. You're gonna miss out on a lot of good tutorial info though, so I'm sorry to hear that. Good luck.
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Azzura Supplee
Safety Girl
Join date: 16 Jun 2006
Posts: 29
07-23-2006 06:07
i still dont know what you are talking about with the enter-->delete thing

I dont think I use the enter key much at all when building - I just click on another location and the measurment sticks. - Tab has changed......the way I used to use it is gone.

Only this positive that has come out of what they did was when you are trying to fine tune the texture line up with numbers....after you type in a number and it moves, your cursor is still at the right spot to backspace and adjust up or down. Before - it would highlight the whole value after you change it each time, and you would have to click or use the arrow keys to get to the last number again.